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This was an entry for the Indie game Maker Contest 2015!
For more info visit: http://contest.gamedevfort.com/submission/126#.VcERcnkw-70
If you like it, please vote for it on IGMC's site!
The current download is the IGMC 2015 version. Some of the images (for example, the new logo) are from a newer version that is being worked on.


In 1609 G.D., the continent of Escalon was cast into turmoil when high king Alexis the Third was betrayed by his most trusted advisor Caelmor. Eventually Caelmor's reign of terror was put to an end by Olivia Corin and her fellow heroes.

The story of Escalia starts 21 years after Caelmor's defeat and follows Fayhe Corin, Olivia's magically gifted daughter, and her friends Lumia and Seyfer as they find themselves in a series of unfortunate events that could spiral out of control quickly and will decide the fate of the whole continent.


•No random encounters!
•Challenging enemies. Make sure to save often!
•Challenging battle mechanics: Guard has different effects for each character, and is only usable once per battle!
•Skill Synergies: Some skills will deal more damage or will be a guaranteed critical if a certain buff is applied!
•Equipment Skills: Some of the best skills are only learnable by wearing your character's specific necklace. Make sure to find them to have access to some of the best skills available.
•Fully parallaxed maps!
•Quests! Also, optional sidequests.
•Custom Sprites and portraits.
•Custom Menu and Battle Hud.
•An enthralling story, set in the same universe as my main game, Startide.

Latest Blog

Uploaded some fixes

So I just launched a new upload of the 14th March version with some fixes.

- Bestiary no longer shows empty states
- Status cure items work
- Added some extra optional conversations in the cave
- Saving now works
- Slightly lowered the volume of some music.

Haven't thoroughly tested it, but it should be all good.

Link:
https://rpgmaker.net/games/8033/downloads/11824/

Well, on to working on the newer version now.
  • Completed
  • Jenbo
  • RPG Maker VX Ace
  • RPG
  • 08/04/2015 07:27 PM
  • 08/15/2023 12:00 PM
  • 08/06/2015
  • 157644
  • 70
  • 6300

Posts

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author=Apodev
So 2015 - is full game and 2021 is only demo?


No, 2015 was the game I entered in the Indie Game Making Contest in 2015.
The 2021 was a polished, updated and revised version of it, with rewrites, a new character, graphical overhaul, script fixes and so on.

I am still working on the full version, but it'll be a while before it's released.
I managed to beat the 2021 demo.

- The boss's 2nd form can inflict mass confusion at a certain HP threshold, which can lead to the party members using percentage-based healing on the boss. The only way around this is to cast Fayhe's anti-confuse spell, but that only has a duration of 2 turns while the cooldown is 5 turns. That means the penalty for mistiming it is really steep and I don't think there's any anti-confuse equipment available yet.
- While the one-time unique guard command is an interesting mechanic, I really think there still needs to be a generic weaker guard skill, since it can be hard to predict enemy thresholds for their strongest attacks. Additionally, it could give the party members non-offensive options they could use in case they need to wait for skills to cool down before pushing bosses to their next HP threshold event, like with the demo boss's mass confusion skill.
- Symbol encounters can respawn behind the player, resulting in an ambush. This can make it a bit of a risk to decide whether or not to rush past a deactivated enemy.
Is the full version going to be commercial or free? I liked the demo and I may buy the full version if it's going to be commercial.
Is the full version going to be commercial or free? I liked the demo and I may buy the full version if it's going to be commercial.
author=blackassassin7
Is the full version going to be commercial or free? I liked the demo and I may buy the full version if it's going to be commercial.


I am aiming for commercial :)
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