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author=Skie Fortress
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Each level represents an 'Equip Slot' for skills. You can equip anything you want into those level slots. From active skills to passive skills. Certain combinations of skills and stats unlock other skills to equip as well.
Rhyme can explain it better than I can though.
author=Rhymeauthor=CashmereCatEach skill has a requirement (when you hover over their ????? and read the description) and if you meet it you get to equip the skill.
So is it like trial-and-error combine skills until you find combinations that unlock skills?
My brain already hurts.
author=CashmereCat
So is it like trial-and-error combine skills until you find combinations that unlock skills?
Each skill has a requirement (when you hover over their ????? and read the description) and if you meet it you get to equip the skill.
Close!
Each level represents an 'Equip Slot' for skills. You can equip anything you want into those level slots. From active skills to passive skills. Certain combinations of skills and stats unlock other skills to equip as well.
Rhyme can explain it better than I can though.
Each level represents an 'Equip Slot' for skills. You can equip anything you want into those level slots. From active skills to passive skills. Certain combinations of skills and stats unlock other skills to equip as well.
Rhyme can explain it better than I can though.
Would I be right in suggesting this is a skill tree of sorts? The numbers represent current level, and you get to select what skills you want to acquire for each level up?
Pages:
1