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LIVENEL: Nocturnal Skyrift Early Access is now available~

  • cradth
  • 09/14/2022 05:51 AM
  • 157 views
LIVENEL: Nocturnal Skyrift
EARLY ACCESS | Chapter 1 -3 | Sept 2022

LIVENEL: Nocturnal Skyrift
Early Access v1.51 is now available~

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Changelogs v1.51

GAMEPLAY

+ FULLY PLAYABLE Chapter 1 - Chapter 3. with 7-9 Hours Gameplay.
+ 3 MAIN CHARACTERS + 4 Type of CAMPANION ROBOTS.
+ NEW CHARACTER : TRISS YUVEN, she's a RNG-Type with Supportive Mantra.

+ Added more MAP x MANTRA INTERACTION.
+ Added New Dungeons : ANCIENT TOMB, STEAM CAVERN, OLD SOUL SANCTUM
FACILITY - DARK MARINA, UNDERWATER PASS, GRIMOLOCH CAVE - VARGRAD RUINS.
+ Added NEW SCENES in Chapter 2 - Chapter 3 : UNDERWATER PASS & TEIRRA HAVEN.
+ Added NEW SCENES in the end of Chapter 3 (It's not 100% though, I cut some
unfinished scenes, and the dialogues will be improved later.).

+ Added NEW VEHICLES : Hoverboard. It's imited to specific areas.
+ Added 4 NEW ENEMIES and 5 NEW BOSSES.
+ Added VIRTUAL TRAINER for Eidart, Triss and CMP507.
+ Added SUMMON ELMSPHERES. Thus, added NEW ANIMATIONS.

+ Fixed the GAME MENU, I removed Hyperion Termina, and place all sub menus
(Virtual Trainer, Database, etc) in TEC Apps. Providing a less convoluted Game UI.
+ Fixed TEC APPS Menu, added information about current GAME DIFFICULTY.
+ Fixed the TERMINOLOGY with easier words. E.g. Mythbuster Build -> Weapon Mod, etc

+ Fixed the CORE MANTRA for each characters, re-balanced them all.
+ Fixed the Battle Traits, Elemental Affinity, Bad-Status Affinity to all ENEMIES.
+ Fixed the Armorgear System, Battle Traits and Weapon Parts.
+ Fixed the TRADER POINTS in Teirra Haven. Now there are 10 DIFFERENT Traders.

+ Improved DIALOGUES, BANTER and INTERACTIONS for Characters and NPCs.
+ Improved BATTLE MECHANIC & MANTRA Effect.

+ DECREASE THE VOLUME of Footsteps Sound, Astral Raid Transformation, Doors SFX, etc

GRAPHIC

+ Added NEW ENEMY DATA, BATTLE SPRITES and NEW MAPS ( Of course! xD )
+ Added NEW MINIMAP for Skyrift Area, Ancient Tomb and Cloud Haven Forest.
+ Added NEW FACESETS and SPRITESHEETS.
+ Added more Fast Travel Points and fixed the WORLD MAP.
+ Added more HINTS in LOADING SCREEN.

+ Fixed all "INCOMPLETE" MAPS. E.g. The lower part of Teira Haven Entrance, etc
+ Fixed all wrong TILESETS, SHADOWS EFFECT & MAP COLLISION.

+ Fixed all SIDE-MISSION FOLDERS and its DESCRIPTION.
+ Fixed the LIGHTING EFFECT in Seventh Heaven.
+ Fixed the GRAPHIC for the Game Menu, added "GAMEPAD BUTTON" Info.

+ Removed the TERRAIN TAGS that make some maps LAGGY.

BUGS & GLITCHES

+ Fixed an issue where the TIME SYSTEM affects the COLOR TONE on some scenes.
+ Fixed an issue where the BUTTON ICONS are overlapping with HINT ARROWS.

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The number of game testers has doubled since last year but I still have no clue
about the gameplay in general, even the simplest question like "am I doing it right?".

So, any feedback will be greatly appreciated. I’d love to hear whatever that is. Thank you!

:)