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The Elders brought us to Watermill Rock to escape the terror of Narsis following the Oblivion Crisis. Ten years past they set off on a journey to bring us treasure and comforts. They bade us take care of each other and respect the bounty of this island which is to be our new home. They charged me, the oldest, in particular ...

The turbuluent first century of the Fourth Era is almost at an end. A party of Bretons is striving in vain to turn the desolate military stopover of Gorrister into a legitimate city. The Gorrister miners have finally acted on their threats to organize against their incompetent lawbringers, threatening to plunge the nacent city into chaos. Into this town wanders Tallest-Reed, an old Saxhleel woman with only one ambition: to find Watermill Rock, the island of her youth, which seems to have vanished off the face of Nirn like a dream.

Scavenging for valuables, she finds an artefact that seems to bridge the past and present: an Aldmeri calendar wheel that once played a pivotal role in her youth. Could this be the object that finally leads her home?

An Elder Scrolls fan-game, featuring an improved battle and skill system, set shortly after the events of the Oblivion crisis, both in High Rock and on the enigmatic island of Watermill Rock.

Features

Improved battle system
Enemies are visible on maps, and will pursue you with complex behaviour
Craft items with ingredients scavenged from the field and fallen enemies
Interactive overworld map with random encounters
Spend skill points to purchase new skills for characters

Progress

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6

Latest Blog

Yet another bugfix

There is a blocking bug in the Fly-Off Peak area. Just uploaded a new version to the Main Download to fix it. How are you?
  • Cancelled
  • 3 of 6 episodes complete
  • Gibmaker
  • Fidchell (Sprite Artist)
    Roden (Graphics)
  • RPG Maker XP
  • RPG
  • 11/12/2015 04:28 AM
  • 11/13/2023 02:52 PM
  • N/A
  • 196334
  • 47
  • 439

Posts

Gibmaker
I hate RPG Maker because of what it has done to me
9274
wow you're almost done the chapter.

did you say Longing Ribbon Easter eggs? wait. you'll find it.

I hate the way damage is calculated in RMXP. There's an additive component to it, which means that unless everything is tuned perfectly, damage can "zero out" if an enemy is too weak, which sucks. I could change the formula, but that means 100% of all balancing would be undone and I'd have to re-balance the entire game from the start ;_; Should I maybe just do this

No, I didn't know the candied torchbug thing would happen. Lol. Maybe I'll leave it in as a jokey use-the-fishing-rod-on-Ganon gag. But it's against a helpless beggar who dies in one hit anyway.

When you give Normenthe the elegant alembic she starts being able to crash Strong potions. Perhaps it's not very noticeable that this changes?

At least nothing bad happened during the horse ride or Copper Bay Bridge fight, I take it? YAY!
Do not rebalance. It is perfectly plausible that my lizard tank may not care about the depredations of bees. Honestly, I'd just give the wasps a damage over time. That would threaten Reed without also steamrolling Lingarde.

So there's no way to not kill the beggar? I was looking for an alternative here, like in the earlier fight in the inn where waiting it out was a viable strategy. Or, failing that, an option like in the hellcasts fight, where I could slowly drag him out of the road. I get that the modern era is supposed to be grim, but when the battle screen popped up and I saw that my claymore was an option, I ignored that one out of hand. There was no indication that the sword would maybe just knock him out a bit.

I'll circle back and check with Normenthe to see if she can create strong potions. I was expecting stat-boosting items. :( I suppose those will only ever be available in Silent Hill Watermill Rock.

Nothing bad happened during the horse ride or the Copper Bay Bridge fight, except for briefly at the start of the ride where there were two timers super-imposed over each other in the top right. A few seconds in, one of the counters glitched out and went away, so that problem resolved quickly.
Also, I expect any balance issues should taper off as the party approaches the same level. With Reed at 9 and everyone else hovering around 5, and with my gear prioritized for Reed, things are likely to be a bit lopsided.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
There was going to be an alternative where you can pay the beggar to get him to leave. But I couldn't think of a way to make this option "discoverable". I.e. if there were simply a "Pay" action available immediately, everyone would instantly go "oh, you're supposed to choose that". And it wouldn't feel as much like a "bending the rules" option. Also, I recall having a fit that day over how much work this game was and whether it's worth putting in branching events that would have to be scripted and animated annnnnnnnnd.
Whoah, whoah. Don't sweat it. I tend to scale my nitpickyness up or down depending on how good/polished a thing is, and I have been extraordinarily nitpicky with a lot of my feedback on this. Reed is a phenomenal game.

As for the beggar, if you wanted an alternate resolution to the fight that (hopefully) didn't require a lot of overhauling, you could always have him get bored and stumble off after he cycles through his dialog. Even then, that seems like it's something that could always be added in later. Repercussions from it, if you decided there should be any, seem like they wouldn't really be relevant until chapter 4.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Happy to be the object of nitpickiness :]
STUFF

-Am I supposed to have a new weapon for Reed before beginning the finale? The first octopus vastly outpaces me in damage and in heals. I'm still using the claymore, my armor's leather, I've gone into 1-hand with two ranks in the passive damage boost and two ranks in the active ability. Even swimming in items, this is not nearly enough.

-Steel Shortsword, bought on the market, cannot be equipped by Reed. Or apparently by anyone. Weird.

-Using candied torchbug on the first octopus causes a NoMethodError for section033:22 in underwater_animation1_id and a prompt game crash

-I was able to surmount the first octopus by stealing Virginie's chainmail, equipping all defensive items, and then laming the fight out with healing potions. Luckily, this time the octopus did not regenerate once (instead of every other round) and I won eventually. Potion of haste was also a huge help.

-There is no real benefit for encountering the octopus. It just seems to be there to punish people who didn't have enough lockpicks farmed before starting the finale. This is a bit weird.

-Couldn't find the body of the guy who was dragged under anywhere in the flooded tunnels, although I got the bat chest and found the way to the bridge area. Is he actually down there?

-Great Cutlops was a surprising pushover. He got maybe one attack action in, grabbed Reed, surfaced, and went down in two turns of Virginie and Lingarde attacking the core.

-Second room in the fortress basement, leftmost crate, if Reed stands under it, her head vanishes into the box. Long live Tallest Torso.

-Solid end to the chapter, although I'm still not sure what the candied torchbugs are meant to do. I'm digging the plot, although I wouldn't have minded a little more sidequesting in this one. The town areas all felt both big and kind of bare, in the same way the Morrowind/Oblivion/Skyrim towns feel. I genuinely cared about the characters, which is a refreshing break from how I usually feel about Elder Scrolls games. The combat towards the beginning felt much more challenging than the stuff at the end, which contrasted with the amazing boss battle and epilogue at the end of chapter one. Still, this brought in a ton of new content and I definitely enjoyed it. I just felt like the chapter was more engaged with setting up a broader story arc (which is not a bad thing) and less with pulling the player along. Reed feels a bit adrift here, and I did too.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
OH, DEATH. I don't know what happened when I was balancing the game, how did those Cuttlopses get so annoying. I even nerfed their attack stat once. FURTHER NERFING. What level is your Reed so I can set things up for testing?

Honestly, using lockpicks is meant to be the less desirable option for the cave. I would rather have Reed split off because it makes for better narrative moments. And also you would see all my awesome content instead of skipping it. The main reason picking the locks is even possible is because if it weren't possible, people would be like "why is it arbitrarily not possible to pick these". But yeah dying horribly for not using lockpicks screws it all up DAMNIT BALANCING

And then the Great Cuttlops is too easy. balancing, why

You aren't meant to find the body of that guy. He was eaten.

If you give a Candied Torchbug to the Carrion Prawns that show up during underwater battles they will start buffing and healing you instead of the enemies.
My Reed was at 10, but I'd dumped most of my point into lockpicking, and I didn't have access to any better weapons, so nerfing might not necessarily be required.

I liked the idea of splitting off being incentivized. I just don't think that saving a single lockpick does that. The octopuses could drop something though, and that would do it. This would also remove the need to rebalance them, if they were hard but avoidable. Also, maybe a prompt on the locked doors saying "hey, we could pick our way through, but I think the door is alarmed from the other side..." etc etc narrative reasons to gently nudge the player into thinking that there's a more S-rank way of going forward.

And man, that's what the torchbugs do? I would never in a million years have figured that out. I just kept murdering the prawns when they popped up for their sweet loot drop. Maybe give the torchbugs a poison effect when used on other enemies? That might make them more interesting in other combats.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Well I clobbered the cuttlops battle (and gave the Great Cuttlops more health) but you're already done. But thanks for the tips.

I don't really know what else to do in terms of making the "proper" route through the dungeon more appealing. I generally figure that players would rather see extra content as opposed to just using a shortcut. I.e. when you have a choice to use a game system to get past something, which works the same as everywhere else, or to use a special story-based solution, you'll go back to "see" the story solution even if you already used the game system solution. Like in Deus Ex, even if I've already hacked through a door, I still want to go find the log that gives you the code because it also contains flavour text. For the first door at least, when there was no cuttlops punishment for going around, did you go around?
I went around for every door. I also tested just going through the doors, to see if there was any difference plotwise between the two.

I did think encountering the cutlops was pretty cool, and I'll normally explore pretty thoroughly in a game, but only if I think the exploration might be incentivized. If there's items or plot or lore or any other kind of content that shows up when I go exploring, I keep doing it. If not, I stick to the main content.
Hey there just another player but I wanted to report a bug I found ingame. Its where Ash stands still on the beach by those bundles of sticks and when you go talk to Torchie it freezes when Reed pulls out the book and they start talking about it.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Thank you for this bug report. I'll have to look into it tomorrow or on the weekend. But anyway it was probably a random happenstance having to do with where everybody was when you started that event, going back and starting the event again will probably work fine.
Hey, Gibmaker. I hope everything is awesome.

But also, alongside that hope.

I am super stoked for whenever chapter 3 is finalized.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Oh, this is encouraging & thank you ;_;

I have 2.5 pages of notes left from my first pass of the chapter, then there will be at least one more additional playthrough and then balancing.
Aw yesss. That sounds soonish, but also far-ish enough that I may have completed some of my current responsibilities by then.
@Gibmaker I have a question, how did you do the message over Virgil during his following the heroine?

Sorry for my English.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
author=Sznyk
@Gibmaker I have a question, how did you do the message over Virgil during his following the heroine?

Sorry for my English.

Well the short answer is that it's custom programming, so you have to bust open the code base to do it. Beyond that I don't know what else to say, but if you have some programming skill I could give a run-down so you can create your own version.

Alas, I won't be releasing any code from this game in modules that other people can use because nobody uses XP any more. Also I don't want to bother.
I understand. I knew it was about custom scripts. I'd be happy to create my own version of this code if you help me or direct me.

P.S. I use the XP version :)
I am already downloading everything.