Well now. We're finally here. 1 year into this game's post. This has been a really fun experimental project for me to work on. But because of a lot of personal stuff that happened, I haven't been working on it as much and it's a slow progress. To make things even worse, my entire script progression was kind of mixed up in between creating the other endings, so I don't have a base for what the general plot progression goes through for Concordant. In addition, I've been severely demotivated on working the current iteration because of mapping, errors and due to MV's recent update builds. And so, to sum it up in one sentence:
"I'm overscoping and I'm screwed."
And because I hit such a dead end, I have absolutely no choice but to actually do the unthinkable at this point.
Reboot the series again.
This doesn't mean I will cancel this project entirely. I just feel like I don't like the direction the already convoluted and messy story I'm making during this iteration. Take this as something you shouldn't do when you're developing something.
I'm actually going to scope down what I can and can't do and limit the features down, which sacrifices some variety, but will make me have an easier time putting more use to the smaller features that I plan to implement in the game. This means the game will be much, much shorter and wouldn't have all the intended features, but at least it feels like a story and has some coherence to it than being directionless. I noticed that when I was playing the current iteration of the game.
Also, I would remove the ability to be more passive and change the genre to be something more RPG-oriented. Simply because I underutilized this and it makes extremely little sense narrative wise other than utilizing a spare/kill feature.
So, yeah. That's the big announcement. Take the next iteration to be the new version of this story, discontinuing the last one. If you want evidence, I'm working on that new iteration for a bit, this menu should be a sneak peek. But this time, I can't promise you on a release soon. I'll probably get to that when I update this on the next progress report, when I had the chance to continue working on this game.
Keep in mind that that's all a draft. Some things like layout will change and a lot of elements will be added and replaced, such as actually having the skill menu on the game. (Something I regretfully removed in the last iteration)
-----
So with that announcement thing out of the way, I guess the last update for the current (and possibly final) iteration would be the Gladiator Mode I promised. I'll put that download down and it should be available here when this post is up.