VERMICIDE is a simple, short, complete stand-alone dungeon-crawler RPG set in a very bleak and even somewhat realistic post-apocalyptic nuclear wasteland.
It is was inspired by the "nuclear contamination" theme of Asalieri's three-hour make-off, which it was one of the entries for. Feeling it had more potential than the three hours of work I put into it, I spent another 27 hours or so of work finishing, patching, and polishing it. The result is a complete game, albeit a very short one.
Playtime: The game is exactly one (modestly vast) dungeon long. It takes me, on average, a little less than an hour to play through, when I'm not rushing. Your mileage may certainly vary, as you don't know where everything is and how everything works. It is definitely possible to speed-run through the game in under half an hour, and I think this might be a very fun game to attempt speed runs on, although as its creator I can't be sure.
Difficulty: Somewhere between very hard and brutal. The game is murderously unforgiving, with not just the monsters but all kinds of traps, hazards, and even starvation, dehydration, and fatigue all trying to kill you. You are allowed to save everywhere and anywhere, and you know what, I suggest you do so.
It is worth noting that Vermicide, while it is complete as a stand-alone game/story, serves as a prequel/preview for the setting and systems of a much larger and more ambitious project set in the same world: EVERYTHING TURNS GRAY. Hence, its purpose is to harvest feedback.
So please, please tell me your thoughts!
It is was inspired by the "nuclear contamination" theme of Asalieri's three-hour make-off, which it was one of the entries for. Feeling it had more potential than the three hours of work I put into it, I spent another 27 hours or so of work finishing, patching, and polishing it. The result is a complete game, albeit a very short one.
Playtime: The game is exactly one (modestly vast) dungeon long. It takes me, on average, a little less than an hour to play through, when I'm not rushing. Your mileage may certainly vary, as you don't know where everything is and how everything works. It is definitely possible to speed-run through the game in under half an hour, and I think this might be a very fun game to attempt speed runs on, although as its creator I can't be sure.
Difficulty: Somewhere between very hard and brutal. The game is murderously unforgiving, with not just the monsters but all kinds of traps, hazards, and even starvation, dehydration, and fatigue all trying to kill you. You are allowed to save everywhere and anywhere, and you know what, I suggest you do so.
It is worth noting that Vermicide, while it is complete as a stand-alone game/story, serves as a prequel/preview for the setting and systems of a much larger and more ambitious project set in the same world: EVERYTHING TURNS GRAY. Hence, its purpose is to harvest feedback.
So please, please tell me your thoughts!
Latest Blog
No blog entries have been posted yet.
- Completed
- Max McGee
- RPG Maker VX
- RPG
- 11/29/2008 06:43 PM
- 01/23/2012 06:48 AM
- 11/30/2008
- 84607
- 15
- 1779
Pages:
1