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The mayor of Esca has been captured by an evil sorcerer, known by the villagers as "The Hooded One." You play as Zeith, an old mercenary who has lived well past his glory days. Driven by the desire for gold and more booze, Zeith finds himself in one of the worst places imaginable. He doesn't want to be there and he definitely doesn't to do this crap job. But he'll do it anyways because...

Features:

GTBS Tactics System (Arguably the best one on RMN.)
Enemy Touch Encounters (No Random stuff here.)
Puzzles (Running, Jumping, and Pushing Boulders.)
Crafting (Making potions and weapons.)
RTP Independent And Not Encrypted (For Ease of use.)
A Better Story Than Broken Gauntlet (Didn't even have to try on this one.)


Latest Blog

LeTBS Battle System (In Progress)


I have been thinking about making another tactics game for a while. And my research into the topic has found an interesting new system that is being developed for RPG Maker MV. While the script isn't completed yet, I'm hoping that the programmer has the endurance to complete it. The system is called LeTBS.

  • Completed
  • SunflowerGames
  • RPG Maker VX Ace
  • Tactics
  • 01/12/2016 10:51 AM
  • 11/11/2018 12:34 PM
  • 01/20/2016
  • 57874
  • 8
  • 490

Posts

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Is there any way to know whether you or the enemy will start any given battle? It seems random as far as I can tell, and it's impossible to place the characters very well when I have no idea who's going to get the first turn.
Hello and thanks for the game!
Here is my opinion:

- I like the dialogue, the main character is not your typical hero-wannabe, he got style (unsure if good or bad but at least he got STYLE).
- The battle system is like FF Tactics, it's new here in RMN and it's great!
- The monsters keep moving and are hard to avoid (though I play at 5xspeed), it's annoying. Please make them 2-tiles-patrol or move super slow (I know that I play at 5x) or lower-elvel-than-me monsters won't chase, so that the player can avoid or fight at will (each battle is long and not every one can keep up with those mad dogs chasing his ass off, or he just wants to progress the story, solve puzzle without disturbing).
- In battle: the attack animation and the monster's position do not match. You should implement auto-cursor, it's inconvenient when there is only one enemy stand next to me and I have to choose his position to attack! And just make it like FFT, the player can cancel moving after moving, in this game I move wrongly and that's it, can't fix my mistake.
Also consider implementing auto-battle, it's good when facing low level monsters and the player is a lazy-ass (just like me).

I'm sorry if I annoy you with my long-ass wall of texts. Just ignore it if you don't like.

Your game is good and it brings me a new breeze, keep it up!
SunflowerGames
The most beautiful user on RMN!
13323

author=Frank15
Is there any way to know whether you or the enemy will start any given battle? It seems random as far as I can tell, and it's impossible to place the characters very well when I have no idea who's going to get the first turn.


Each battle will determine who goes first based on a coin flip, so to say.

author=Neutuos
Your game is good and it brings me a new breeze, keep it up!


Thanks.
It would be good to let us know right away who will start each battle, before placing the characters. There isn't as much strategy in placing your characters if you don't know who's going to start that battle. With some of the maps (like the skinny bridge map, or the vegetable garden map), it makes a huge difference with how you'd want to place the characters.
short tactics RPG. Played on Hard and it was a good challenge, given that I didnt use much equipment and used zero items. Unlike the other tactics rpgmaker games here the enemies in this game do not go passive and actually come after you if you keep away. There's some strategy going on though not that much since you dont have much skills to work with. Several battles for me came down to scraping by with the last character who would have died from another hit, which is pretty intense. Decent tactics RPG that doesn't have brain dead AI.

The bonus battle must be a joke, the sheer number of enemies just wiped me on the first turn (they go first).
SunflowerGames
The most beautiful user on RMN!
13323

The reason that the enemies don't just stand there comes down to 2 factors:

1) The map battle sizes.
2) The distance the enemy can walk.

A mistake made by other people is to make big maps where the enemy can only step 3 squares. This is why the enemy AI just sits there and does nothing. It's not that the AI is smarter, but its programmed to actually be able to get close to your party members and do something.

But if I ever get the engine they have on Steam for making tactics games I'll definitely release something with that.

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