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May Update - New Battle UI with animations!

  • Sgt M
  • 05/02/2016 07:46 PM
I think I’m going to start doing these at the start of the month, rather than halfway through. So anyways…

Quite a bit of work has been done on the game these last few weeks! A lot, considering that I work twice as many hours at my actual job than I did before. So I’ve mostly relegated doing gamedev to something of a weekend hobby, but that doesn’t mean I haven’t been working on it!

As of now, all of the non-boss monster sprites are completed, and all of the battle backgrounds as well! Tilesets for Dungeons 1-5 (out of 6) are done, maps for Dungeons 1-4 are done, monster encounters for dungeons 1-3 are done.

I think it might be better to just show you all a visual.

That’s quite a bit done, it seems! And there’s still plenty of work to do, believe you me. But we’re roarin’ right along.

Agent Ape is also nearly finished with the game’s OST, so look forward to even more stellar tracks when the game is completed.

In addition, I have redesigned the Battle UI to be a bit cleaner and more informative. the Battle UI was one of the first things I did when I started the project, and it was definitely showing its age. Here is what it looks like now:

Looks a bit more JRPG-y to me! And it has the Max HP/MP numbers so you won’t be guessing whether or not you’re topped off.
Battle animations will also now play on the HUD, instead of nothing at all like in the demo:

Note that the animations have since been centered a little better since I took this gif.

So that’s what we’ve got for May! My goal for this month is to get some more animations done, more character sprites, and get the third and fourth dungeons completely finished. See you next time!


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Battle animations will also now play on the HUD, instead of nothing at all like in the demo:

Ooh, excellent. The lack of attack animations is something that's always bothered me in first-person RPGs.
Besr Richard Slayer
Looking good! UI in general is super hard for me to do, haha.
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