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Near Redwave, the upper echelon of the crimson world, slowly breaks down the higher up you go, colors that couldn't be found normally seeping in through the geography.
New hubworld graphics!
The Sniffing Mechanic in action! (Y'know, of the very rough prototype kind...) Sniffing is a quick anti-frustration feature that will guide you to potential puzzles lest you get stuck. Hopefully that won't happen, but just in case..!
Sure is cold out here!
Thought this looked neat enough to show off here! Translucent fish are pretty common up here.
Quick test for an effect. Didn't turn out the way I wanted it to, but have some shadows anyways.
Took a while, but I like the result. I'll fiddle with the shading later! Perhaps you'll see some fish swimming in those clouds?
A test for some dialogue boxes! These are meant to give insight on the issue and clue you in on the objective. I hope this one is clear enough!
Some more of the atmospheric NPCs. They don't do much aside from make weird noises, but they populate the area and make it feel less empty.
Who's this?
Just...walking. Figured you guys might like it.
Another color shift from the blog post.
One of the ways color shifts between worlds. Read more about it in the new blog post!
The new hubworld design! It's still gonna have some minor tweaks, but this is the final version for now. Read more about it in the new blog post!
But who???
Working on the main hub area. I know the sides don't have little dots. Fixing that soon!
The crows here run the farms.
At least Happup got the swamp part right this time.
Reedy things, now with extra light and more mushrooms!
Not really a marsh. Not incredibly rocky, either. Happup is terrible at describing things. (He's only a dog, after all.)
Walking on lily pads. Hopefully you'll find some frogs around here.
Really...moon-y out here. Are those disintegrating platforms safe?
Purple, lazy monkeys.
What could this be?