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A test for some dialogue boxes! These are meant to give insight on the issue and clue you in on the objective. I hope this one is clear enough!
  • Punkitt
  • Added: 05/26/2016 05:36 AM
  • Last updated: 01/27/2026 03:09 AM
  • 2928 views

Posts

Pages: 1
Aww we gotta help the lil' ice cream fella down.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Wow. This one is really cool, Punkitt. Reeeeally cool.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Why doesn't he just jump down
author=Frogge
Why doesn't he just jump down
But it might damage it's little marshmallow leggies!!!
I hope these animations are just a little bit slower in-game, I think that the first several times I was trying to guess what they were talking about I wasn't able to understand it well because some of the things passed way too fast.
CashmereCat
Self-proclaimed Puzzle Snob
11638
I like them at the speed they are. You can always interact with them more than once, right? I think that if it were too slow, it'd be annoying whenever you triggered it. If you were to make it slower, I'd only make it marginally so.
Punkitt
notorious rpgmaker 2k3 shill
3341
author=Frogge
Why doesn't he just jump down




author=orochii
I hope these animations are just a little bit slower in-game, I think that the first several times I was trying to guess what they were talking about I wasn't able to understand it well because some of the things passed way too fast.


They might be marginally slower, but I'm gonna keep them around this speed so the player isn't held for too long whenever they interact with something. It's pretty easy to tell what happened given context clues aside from this dialog bubble. (Or at least I hope it is!)
Pages: 1