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Important: One Small Favor has been cancelled due to a hard drive failure. The data has been lost. But don't worry, it wasn't going to be that good anyways. The concept of perma-death and perms-injury was pretty fun, and it will probably come back in a future game of mine if I ever return to development. So sorry.



One Small favor is a short game featuring narrative-based permanent death and permanent injury. It's challenging, frustrating, and overall rather difficult. You will have characters die. They will be injured. You will be challenged to make due with the heroes you have, with the limited skills they have, against enemies that are stronger than they. You have eight characters to choose from to form your 4-man party, and they can be swapped at any time outside of combat. Good luck.


Plot

Eglan is an older man who has retired from a life of heroism. Always looking to rekindle his youth, he picks up a notice on a work board outside of a local pub. "Local mining operation halted due to critter infestation. Paying a half a year's worth of gold for adventurers willing to clear out a few small monsters that have been giving us trouble."

A week later, Eglan sits at a table in that pub as the mining foreman, Tobias, slinks into a seat across from him.
"I hear you've got some monster issues," says Eglan. "I can get a team together and handle it."
Tobias nods. "It's just a small favor. A small number of critters that need to be squashed. Nothing a team of adventurers can't handle."

A few minutes later, the men shake hands. Eglan travels throughout the town, recruiting other adventurers from all walks of life, some who've made a living in war, and others from a more unsavory background.

The team is forged, and a handful of supplies are gathered. Two weeks later, the eight of them show up outside the cavern.


Gameplay

One Small Favor is a short, difficult RPG which should last no more than a couple hours. The combat is challenging, and will force you to use your skills wisely. You have eight party members, some which are similar to each other, and others different, all which have unique skills to use. Find which party you like best, and do what you can to complete this small favor.

The characters are not amazing fighters. They won't be the best at squashing monsters. They will swing and miss. They will frustrate you, but you must work with the team you have to complete the contract.

The game features permanent death and permanent injury. While there is only one ending, different things can occur while in the cavern.

Equipment is not the focus of the game, but items are crucial: you will find some beneficial items scattered throughout the environment. Your equipment, however, is not bound to any class or profession: everyone can wear any type of booster, but they only affect parameters such as hit, evasion, and guarding against certain status effects known as hexes.


Releasing Soon

This page was submitted when the game has been completed. It is in the post-production phase at this time. If you are interested in testing the game, please send me a PM or post below and I'd be more than happy. The game, as I mentioned, is only about 2 hours long. It will release very soon.

Latest Blog

One Small Blog: Skills.

I figured I'd get this going with a blog as I inch closer and closer to release.

One Small Favor, as you can tell from the description, is intended to be a hard game. I'd like to take a moment, and let you all know that these characters you play with are not very good fighters. You will get frustrated with them. You'll get angry when you see the words "Miss!" pop up on the screen. I'm forewarning you: it's intentional. They're not great fighters.

They are, however, adventurers, and adventurers need a certain set of Skills, which is what I'm going to be briefly discussing.


Tell me about these Skills.

Each character has their own unique skills that no other characters have. You start with eight characters, so that says quite a bit. Some of these characters, however, may be similar to others. For example, there's two Hero-types, two Fighter-types, two Caster-types, two-Thief types. Does this mean one will play like the other? Not at all. While there will be similarities, each one is unique. This is mechanically designed, of course, to alleviate the pain should you happen to lose one or two of them.

Nevertheless, Skills range from Buffs to Debuffs, to magically and physically inflicted ailments. There are also some heals too, yet it's best you invest in items found scattered around the environment.


Wait, Classes?

Despite my use of the word, this is not a class-based game. You won't be swapping jobs or anything like that. Rather, each character has their own class. The character Eglan, who is mentioned in the game's description, is a Hero type. This means that as he levels up, he'll gain access to skills that fit what is typical of a Hero class. He'll have skills such as a buff, some damage (physical and magical), as well as a heal.

The classes in this game are rather atypical. Your casters won't have a spread of "Fire 1, Fire 2, Fire 3 and Fire All". Rather, your casters will be able to manipulate some magical spells which damage and can inflict an ailment on the enemy. The casters of this game, though similar in theme, are quite different in their abilities and approach. It is this unique-yet-similar approach that I am focusing on, so that as you play the game and unlock more skills, you'll eventually start to pick favorite characters.


Passives.

Each character has a passive ability. This is natural to them, and allows them to do something that no other character is able. While most of these passives are combat related, there's a couple that are out-of-combat passives. I don't want to say too much about these. Instead, I'll let you discover what they are for yourself.



I hope you're looking forward to the game! I plan to release it at the end of this month. It is currently finished, and is in the post-production state. If you are interested in being a play tester, please let me know. It's only a couple hours long, at the most.

  • Cancelled
  • Gredge109
  • RPG Maker MV
  • RPG
  • 05/05/2016 06:17 AM
  • 03/29/2017 10:28 PM
  • 05/30/2016
  • 10061
  • 3
  • 0

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Can i ask for one small favor? Finish this please.
I sure will! It's actually all done right now, I'm just doing the post-production work, test playing it repeatedly and tightening everything up.
Oh no! Cancelled!
Good luck with your next thing!
Thanks! And again, sorry it is cancelled!
Pages: 1