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Announcement

Full version now available!

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IMPORTANT UPDATE So apparently I am extremely terrible at catching bugs. It has been brought to my attention that the evolution events for 2 monsters, Slime and Abomination, do not actually add their respective summoning skill to the summon list. Also, there is a late game teleport error that will send you to the wrong location before the last dungeon. Version 1.2 has both bugs solved, so if you downloaded anything before that, please transfer your saves to the new version. If you've already evolved your slime, head to the Ebony Cauldron in version 1.2 to fix the error. As much fun as downloading the same game 6 times and transferring save files is, I expect this to be the last major patch for a while. Thanks so much for your patience and understanding guys.
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Ladies and gentlemen, after 2 years in development I am pleased to announce that the full version of Umbral Soul is now finally available. It was a long road to get here, but I feel like the end result is something I can be proud of.

“But Wheelman!” you exclaim, “Why is the file size so huge?” An excellent question! See, there’s a whole lot of imported music, graphics and sound effects in there, and things add up quickly. Hopefully you’ll find the game enjoyable enough to spare the megabytage.

A few things you should know before you dive in; this is largely a character-driven game with a whole lot of story. Don’t worry, you’ll have plenty of chances to vaporize your enemies, but the game’s main focus is on battles and character development. Hey, even if that’s not your cup of tea, give it a shot anyway, you might just enjoy yourself!

I would like to take this time to give a few shoutouts to the people who helped make my dream of making a game a reality. First up, my buddy Luc, who encouraged me to turn this private project into a public release. Next I’d like to thank jstomp and BerryRMN for their constructive criticism, which allowed me to improve the game. Another great big thank you goes out to GreatRedSpirit and karins soulkeeper for helping me with a rather persistent scripting issue. I’d also like to thank Starmage, whose extremely generous review spurred me on to polish the game into something worthy of five stars.

Finally, I’d like to thank all you good folks here at RMN for your kind words and encouragement. Knowing that something I’ve done is causing others to have fun is a feeling beyond words. I thought I was pretty thorough with my testing, but if any nasty bugs show up, please let me know and I will squash them post haste. Thank you, and enjoy the game!

EDIT: I've added a link to an rtp inclusive version of the game, which contains everything you need to play. The main link will take you to the version without the rtp, so if you want the one with the rtp, click the "downloads" tab under the banner and select Umbral Soul v1.2 (rtp included). Thank you, and happy gaming!

Progress Report

The Beginning of the End

Greetings fellow rpg enthusiasts! It's been a good long while, so I thought I'd drop an update on the state of things. I am currently working on the game's finale, with most of the map work already completed. Now while there is a rather strong temptation to simply rush through the ending, throw my hands up and go "done!", I would rather take the time to make it memorable.

Of course even after the endgame is complete, there will still be some loose ends to tie up. Polish to add, enemies to balance, all the little pieces that make up a solid game. That being said, I'd like to thank everyone for their patience. I assure you, it'll pay off in the end.

I would also like to take this time to thank everyone for their feedback, as it has been instrumental in improving the game. Palnea Woods is now a few maps longer with a couple added surprises, so for those who have played the demo, it'll be worth traveling through a second time once the finished product is up. That's all for now, so until the next update, stay cool everybody!

Game Design

Being the villain

Have you ever fought a boss in an rpg, and thought to yourself; “Man, I’d love to play as that thing!” Be it a powerful wizard, a giant monster, or an all around overpowered jerk, the villains always seem to get the best powers. What then, would it be like to be in control of that power? This game was built around that idea. No longer are you in control of a gang of plucky young heroes rising up against overwhelming odds to defeat the forces of darkness and save the world. No, now you are the villain. Now we all know that there are a decent number of games out there where you play as the baddie, but many of the ones I found were either comedic or parody games. Now don’t get me wrong, I love a good parody game, but I was a bit disappointed in the lack of villainous games with a slightly more serious tone. So, I decided to do what any good rpg maker would do and make one myself!

As a word of warning, this game is very cutsceney (which is clearly a real word). There’s a lot of backstory and character development I wanted to cram in there, but at the same time, I didn’t want to bog down the gameplay or the pacing. As a solution, I decided to include a cutscene gallery that unlocks additional stories about the various characters as the player goes along.Several of them are connected to sidequests, which will hopefully add a little extra motivation for the player to stray from the main story. Tired of grinding for a while? Just teleport to your castle, sit down with some popcorn and enjoy a cutscene.If you don’t like character driven stories...welp, that’s great! It takes all kinds to make the world go round, right? Who says we all have to like the same thing? Give the game a shot anyway, you might just have a good time regardless. Till the next update, stay cool everybody!
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