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There exists in the annals of the yesteryears a game that was considered a classic of the cloistered community of the RPGMaker 2000 engine. It was released in 2001 during a time when there were a few actual completed games... it went on to spawn an entire trilogy of games and an attempted remake by the creator of the first one in RM2K3.

He has in the past given permission to people to attempt to remake the Legion Saga games... and those have not succeeded. That did not deter me as I approached him for permission to bring this classic RM game into the more modern engines.

With permission in hand I originally started this as something of a side project for me as the game I was developing also took its roots from the old Suikoden games of the Playstation era. It quickly started to muscle into that development time and I made the decision to use it as a platform to better my abilities with game making as it will be completely free (after all it is a remake of Kamau's game which was closely inspired by the Suikoden games).

Without further ado, let's get to the game making!


Since coming to power, King Agaman Meluvet, has provided a great many things for the people of Meluvet. Those people that are capable live without want for many things and are happy with their apparently superior monarchy. However, across the southern border lies the Protectorate of Garalas with whom the Kingdom of Meluvet has a strained diplomatic relationship.

Once united under a single empire the leaders of both nations continue to claim the rightful dominion over each other to this day. This has caused centuries of tension between the two nations that cannot easily be undone. While the situation has only lead to the occasional border skirmish in the past; the times have changed.

This Utopian status of Meluvet does not come freely, and Meluvet continuously seeks to expand its influence and resources. Many years after a failed war with the western nation of Veramonde by his father the King of Meluvet may now have the means to turn border skirmishes and raids into a full conquest of the southern nation.

Our story, Legion Saga, follows Prince Durane of Meluvet as King Meluvet declares war against Garalas. Under the guidance of General Kamza, Prince Durane is sent to the frontlines to seize a strategic asset, the border village of Seimu, which will allow Meluvetian troops to cross freely into Garalasian territory. The young prince is troubled by the war and he struggles with his feelings towards his father's warmongering.

Things begin to spiral out of control for Durane when he is mistaken for someone else... Suddenly he finds himself fighting not for Meluvet but to discover the truth behind his own history and who is actually pulling the strings behind the war between the two nations.


  • Classic RPG-style gameplay

  • 42 Legionnaires to recruit, the original 28 from Legion Saga, a few expanded from Legion Saga R, possibly some characters seen only in Legion Saga 2 & 3, and the remaining will be all new characters designed for Legion Saga Advent Prophecy!

  • Select from 26 characters to fill out your six-man battle party along with several other characters that function in a support role as an entourage!

  • An expandable Castle that acts as the headquarters for your army of recruits where you can do various activities and speak with your Legionnaires.

  • Revamped War System and Dueling and expanded scenes that take advantage of the new systems.

  • Revamped Orbcraft System

  • Expanded Orbs, Items, Armors, and Accessories!

  • Expanded storyline and world using canonical information from Legion Saga R, Legion Saga 2, Legion Saga 3. Some things will be added to fill out the story or changed for coherency purposes.

Additional Desired Gameplay Features
  • Relationship/Friendship System with expanded storylines for several Legionnaires that are unlockable depending on your relationship/friendship status.

  • Multiple Endings depending on your Victory Points acquired throughout the game. Losing a large-scale battle against the enemy doesn’t mean Game Over anymore.

  • Weaponsmiths. No longer will you have to buy new weapons at every town as your progress through the story!

  • Random Battles? Those are a thing of the past, but they are staple of classic gameplay. Now you will have the ability to skip random battles. The Battle Cut-In will allow you several options before the beginning of a random battle. Flee! will skip the battle at the cost of some money and health. If you have a certain Orb equipped and are high enough level above the encounter you can cause creatures to Flee! from you leaving behind items or money!

  • Got a cool gameplay idea? Maybe we can work it into the game! Let us know as I am sure we will think of more as development progresses!

Latest Blog

Progress Report (August)


This update was a little more slow in coming as I had suffered what I thought was quite a devastating lost of data from a corruption. I thought I lost everything for the last 2 months. I took a short break before I dug into moving my files to a more stable computer.

I did some experimenting with some new plugins and cleaned things up quite a bit while I was rebuilding the files. Then I found a project that I had created from the base files and deleted down to the basic to send for plugin request but the data files were still intact. This weekend I was able to recover mostly everything!

However development wasn't completely idle. Several things got completed in the interim! All the custom facesets are completed and all current custom sprite work is complete. Might have a few odds and ends I will want to do. The last thing that I have to complete is icons and the battle system specific graphics as detailed below.

The plugins have been cleaned and streamlined too. I was able to cut out almost a dozen plugins. That portion is 100% complete now.

I am still waiting on a few more maps to be completely done with all the mapping.

We have now reached the point that what is left is just the eventing, database needs to be finished, and the battle system needs to be set up, which will include some more graphical work for battlebacks and battlers. Once all that is complete we will go about with balancing and bug testing!
  • Production
  • Arcmagik
  • Deckiller
  • ESBY (Mapper)
    Frogge (Mapper)
  • RPG Maker MV
  • RPG
  • 09/24/2016 12:27 PM
  • 08/15/2018 09:40 PM
  • 06/30/2018
  • 44475
  • 77
  • 0



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The only thing in this game that's bonkers is CAVE_DOG.
You have a subscriber!

Don't hate me cause I'm Cute :)
hhhhheeeeyyyyyyy, wait a minute.....I subscribed first.
OH, that's right, I forgot to post that I did so :)
I can't retract my thank you for Piano first... but thank you!

As an update to the game... I am currently not working in MV anymore. I like MV, but I don't want to update and break the game every couple months... and since most of the high-end plugin makers keep their plugins update based on the new MV updates I run into compatibility issues. I feel like MV is still in the toddler stage compared to the other RPG Makers right now.

As such I've started work in Ace. I will have to update this page at some point but now I am currently working in Ace under the working game title Legion Saga: Advent Prophecy.
RMN sex symbol
You fuck this up I'll kill you.
Sweet. My first development related Death Threat! Now that's motivation for success! I don't want to die... So I am going to have to do good now! Thank you, random citizen of Death!
RMN sex symbol
I've been a fan of this franchise since it's inception man, & absolutely love the original & remake is all haha.
I've been a fan of this franchise since it's inception man, & absolutely love the original & remake is all haha.

I was trying to be witty. I wasn't really concerned about the death part. I knew what you were getting at! It is a great franchise!

And I want to do it proud!
Colour me intrigued. Colour me subbed.
Also; have you ever considered optional permadeath ala recent Fire Emblem games?
I haven't really played the most recent Fire Emblem game, but I have considered the possibility of permadeath in the "War System" which I am working on expanding upon from the original game.
This looks really cool, personally I have never played the original but Ill have to try this out. (+1SUB)
Thanks! I am looking forward to bringing this game forward 13 years into the more powerful RMMV.
Subscribed, I have a good feeling about this remake.
You've met with a terrible bug, haven't you?
I could really learn a thing or two about using these tilesets from ya. You use them really well! Anyway, this looks great, so count me in! <3

I'm rooting for ya. ^.^
Esby and Decky as mappers, this is getting better and better.
I could really learn a thing or two about using these tilesets from ya. You use them really well! Anyway, this looks great, so count me in! <3

I'm rooting for ya. ^.^

And the screenshots are slightly outdated. I'll tell you what though... Esby and Deckiller make magic with the Time Fantasy tileset. I had to seriously start applying myself in the new build so my maps don't completely get humbled by their maps and I embarrass myself! :D

Esby and Decky as mappers, this is getting better and better.

I can only agree, sir.
Man... apparently using the edit function on an image does not work perfectly. I had to delete several images and upload them... only to find out it was still caching the old image so I had to rename them on my computer... delete the old images... and upload them again for them to update properly.

To the RMN Gods... Sorry! but I wasn't trying to display pictures that were cached like a year ago! :/ You can see the pictures it was displaying in Discord! Don't hurt me, Libby!
So, as someone who's never even touched a Legion Saga game, would you recommend that I go and play the originals, or since this is essentially an improved remake, should I just wait for this to be released?
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