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Remie's and Alana's Strawberry-Cake Magical Girl Adventure!


Long ago, a powerful witch named Xalimi made 48 Infernal Artifacts to help her corrupt the world. Xalimi was defeated, but the artifacts remain and, over the years, have gained minds of their own and still harbor the desire to see their master's dark plans fulfilled.

Remie and Alana are magical girl trainees tasked with hunting down one of these artifacts that is hiding in an abandoned mall. As they make their way, they'll discover not only their own magical powers but also their blossoming feelings for each other.

A game made for the 2016 Yuri Jam, by Uni, Oshun and Kloe! Yay! :D

Special thanks to Sooz, for the character designs and indoor mall sketches, MakioKuta for the title screen, Racheal for the title screen scripting, and JosephSeraph for additional animations! ^_^


(Also the twitter thing puts anything with #RemieAndAlana onto the thingy, so any cool screenshots you take, you can tweet and it goes on there!)

Latest Blog

The Demo is Here! :D

Hello everyone! ^_^ unity here!

I'm super happy to announce that the demo is here and ready to play! Please give it a shot and let us know what you think! It's about 30 minutes to an hour in length.

Again, a huge thanks to Ocean and Kloe. You have both been just wonderful to work with, and thanks for being so helpful! I am so glad we got to work together! :DDDDD It's been a busy month but I'm so proud of the hard work we did! ^_^

Also big thanks to Sooz, who did an amazing job with the character designs (and with putting up with me working frantically on this all month XD) and Maki, for helping out with the title screen on such short notice, also Racheal who did the scripting for the title screen!

Posts

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Different taste for different people I guess. At least it just left me confused cause that just means it'll take me a while to get into it. It'll be worse if it left me angry or bored which thankfully it didn't.

unity
You're magical to me.
11142
The game was meant to be short; the demo was made for a month-long game jam. So rather than show the story of them becoming magical girls, I set the story after their training and dropped hints as to what came before. I felt this would help pacing and keep the game brisk.

From the game so far, you can extrapolate that Remie and Alana met magical beings who have given them powers and tasked them with stopping artifacts. No, you aren't meant to seal all 48 artifacts, this is meant to show that this game is but a small segment of a larger story, a larger world, and that there may be other magical girls also tracking and sealing artifacts.

I am sorry you found this method of storytelling confusing. However, as a player, I personally enjoy a story every now and then that doesn't explain everything up front and leaves some things to my imagination, and that's why I did things the way I did here.
author=Ocean
You axolotl of us!


Not really. I don't mind the combat system. I like the MAP Card system of swapping summons. And I like the idea of these artifact becoming super villains who can make an army on a whim. What my problem was that I had no idea what was happening and why.
author=Sooz
You've... never seen a single magical girl show, have you?


I remember watching Sailor Moon as a kid. And recently started watching Miraculous Ladybug.

Ocean
Resident foodmonster
10287
You axolotl of us!
Sooz
why do they call it an oven when you of in the cold food of out hot eat the food?
4225
author=todpole
Where did they get there powers? How do they work? Whats with the axolotls?


You've... never seen a single magical girl show, have you?
I don't think I'll review this yet since there isn't anything to talk about but I do hope that's not the opening and are just cutting to the first dungeon because, like Miraculous Ladybug, I had no idea what was going on. Where did they get there powers? How do they work? Whats with the axolotls? It was fine when it got going but I couldn't shake those questions. I did like the whole warm cake and cold ice-cream thing.

Also, are we really gonna fight 48 artefacts or are some of them dealt with already?
unity
You're magical to me.
11142
author=karins_soulkeeper
While I haven't gotten far into the game yet, I could say that I never thought I still had a magical girl-shaped hole in me XD

Initial nitpicks are on the battle scene. The attack animations are too slow, in my opinion. They stutter visually, when they could have easily flowed smoothly. Minor, but kinda jarring for me.

The skill descriptions are fine, but I think adding a little colour-coding or icons to represent whether said skill is power or magic based would would make the whole thing more compact. Just a suggestion.

Looking forward to this game!

Edit: mistypes


Thanks! Glad you're enjoying it!

As for the speed of the battlers, I too find them a little slow. Unfortunately, the script I'm using doesn't have a way to speed them up.
While I haven't gotten far into the game yet, I could say that I never thought I still had a magical girl-shaped hole in me XD

Initial nitpicks are on the battle scene. The attack animations are too slow, in my opinion. They stutter visually, when they could have easily flowed smoothly. Minor, but kinda jarring for me.

The skill descriptions are fine, but I think adding a little colour-coding or icons to represent whether said skill is power or magic based would would make the whole thing more compact. Just a suggestion.

Looking forward to this game!

Edit: mistypes
unity
You're magical to me.
11142
Thanks so much! Glad you enjoyed it, Professor! :DDDDD
Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
This is really a very cute game indeed. Looking forward to seeing more of it! ^_^
(Also, a magical girl app? I laughed. Loud. ^_^)
unity
You're magical to me.
11142
author=white_sheba
Hello, and sorry to bother!
I loved the game is so ... cute! Would I like to translate it, but only the will with your permission.
Thanks :3


Go right ahead! Thank you very much! ^_^

author=JosephSeraph
I did some fanart!But I kinda had to quit halfway after 2 hours of not a lot of progress >_>
Gonna try again eventually, def. was a fun gam e!
Gonna review it too!


Thanks a bunch, Jo! :DDDD Glad you enjoyed the game ^_^
JosephSeraph
奇跡なゲイパワー♡
7121
I did some fanart!
But I kinda had to quit halfway after 2 hours of not a lot of progress >_>
Gonna try again eventually, def. was a fun gam e!
Gonna review it too!
Hello, and sorry to bother!
I loved the game is so ... cute! Would I like to translate it, but only the will with your permission.
Thanks :3
unity
You're magical to me.
11142
author=Dragnfly
Played the demo. Nothing really bad about it. Sentinals were a bit too Quarter-happy though that may have just been my terrible RNG luck. I also hate the TP thing but I gather that's an RPG Maker thing (I don't play many RPGs in RPG Maker). The music is the strong point. The art is passable. I don't like the magical girl designs but I'm super picky about that so I'll call them passable too. Axolotls for familiars is pretty cool.

I forget, were you supposed to get abilities with the final weapon upgrade? Oh, I love the idea of upgrading existing weapons rather than getting whole new ones.

The characters were alright. I wasn't invested enough in the girls before the confession scene so it lost some impact but they're a cute enough couple so it will probably be ok for the final version.

Good work. Volleyduck for overlord 2016.


Thanks! We went for something different with the designs so I can definitely see them not being everyone's cup of tea, as they aren't the traditional magical girl type fare, but I thought they were neat.

My art's never been great, but we figured for a fun little jam it'd be fine. (I did the character bust art/illustrations). Also, yeah, I need to keep working on my writing. I have the hardest time making great characters when I have a limited time-frame, but I'll keep trying.

As for the weapon upgrades, they just increase your stats.

Thanks for playing ^_^
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1730
Played the demo. Nothing really bad about it. Sentinals were a bit too Quarter-happy though that may have just been my terrible RNG luck. I also hate the TP thing but I gather that's an RPG Maker thing (I don't play many RPGs in RPG Maker). The music is the strong point. The art is passable. I don't like the magical girl designs but I'm super picky about that so I'll call them passable too. Axolotls for familiars is pretty cool.

I forget, were you supposed to get abilities with the final weapon upgrade? Oh, I love the idea of upgrading existing weapons rather than getting whole new ones.

The characters were alright. I wasn't invested enough in the girls before the confession scene so it lost some impact but they're a cute enough couple so it will probably be ok for the final version.

Good work. Volleyduck for overlord 2016.
Looks gorgeous. Subbed!

Edit: Volleyduck needs his own franchise imho.
Red_Nova
The all around prick
7483
Subbed. It's great to finally see this get a gamepage. Good luck, you three!!
Cap_H
DIGITAL IDENTITY CRISIS
6358
So many cool devs behind this.
JosephSeraph
奇跡なゲイパワー♡
7121
you're putting too much faith on me lmao
but really i've always wanted an excuse to waste endless hours animating something lolllll
bUT THIS IS NOT A COMPETITIon *nervously shaking* /(; v ;)/ <3
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