Status Effects
Status effects are very important in SaGa of Eternity. They are potentially fatal when inflicted upon you in battle, and will get you out of some sticky situations if you can inflict them upon your enemies..!
What follows is a list of the Positive and Negative Status Effects.
HP Effecting (NEGATIVE)
Bleed Lv.1} 2HP damage per turn, lasts 3 turns, persists after battle
Bleed Lv.2} 3HP damage per turn, lasts 4 turns, persists after battle
Bleed Lv.3} 4HP damage per turn, lasts 5 turns, persists after battle
Venom Lv.1} 5% damage per turn, 25% chance to recover per turn, Gone after battle
Venom Lv.2} 10% damage per turn, 20% chance to recover per turn, Gone after battle
Venom Lv.3} 15% damage per turn, 20% chance to recover per turn, Gone after battle
Body Coma = All attack based abilities locked
Mana Effecting (NEGATIVE)
Weep Lv.1} 5% damage per turn, 14% chance to recover per turn, Gone after battle
Weep Lv.2} 10% damage per turn, 12% chance to recover per turn, Gone after battle
Weep Lv.3} 15% damage per turn, 10% chance to recover per turn, Gone after battle
Mana Coma = All Intelligence based abilities locked
Capacity Effecting (NEGATIVE)
Paranoia = Attack allies randomly, 50% chance to remove condition when physical damage occurs
Fury = Attack enemies randomly, 50% chance to remove condition when physical damage occurs, 50% chance to hit, attack damage doubled
Sleep = No action allowed, 100% chance to remove condition when physical damage occurs, halves defence
Stupor = Equipment cannot be changed, defence halved, persists after battle
Blind = 20% chance to hit, 15% chance to recover each turn, defence halved, Persists after battle
BrokeLeg = Agility Halved
BrokeRib = Defence Halved
BrokeWit = Intelligence Halved
BrokeArm = Attack Halved
Status effects are very important in SaGa of Eternity. They are potentially fatal when inflicted upon you in battle, and will get you out of some sticky situations if you can inflict them upon your enemies..!
What follows is a list of the Positive and Negative Status Effects.
HP Effecting (NEGATIVE)
Bleed Lv.1} 2HP damage per turn, lasts 3 turns, persists after battle
Bleed Lv.2} 3HP damage per turn, lasts 4 turns, persists after battle
Bleed Lv.3} 4HP damage per turn, lasts 5 turns, persists after battle
Venom Lv.1} 5% damage per turn, 25% chance to recover per turn, Gone after battle
Venom Lv.2} 10% damage per turn, 20% chance to recover per turn, Gone after battle
Venom Lv.3} 15% damage per turn, 20% chance to recover per turn, Gone after battle
Body Coma = All attack based abilities locked
Mana Effecting (NEGATIVE)
Weep Lv.1} 5% damage per turn, 14% chance to recover per turn, Gone after battle
Weep Lv.2} 10% damage per turn, 12% chance to recover per turn, Gone after battle
Weep Lv.3} 15% damage per turn, 10% chance to recover per turn, Gone after battle
Mana Coma = All Intelligence based abilities locked
Capacity Effecting (NEGATIVE)
Paranoia = Attack allies randomly, 50% chance to remove condition when physical damage occurs
Fury = Attack enemies randomly, 50% chance to remove condition when physical damage occurs, 50% chance to hit, attack damage doubled
Sleep = No action allowed, 100% chance to remove condition when physical damage occurs, halves defence
Stupor = Equipment cannot be changed, defence halved, persists after battle
Blind = 20% chance to hit, 15% chance to recover each turn, defence halved, Persists after battle
BrokeLeg = Agility Halved
BrokeRib = Defence Halved
BrokeWit = Intelligence Halved
BrokeArm = Attack Halved