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  • Momeka
  • Added: 03/15/2017 07:20 PM
  • Last updated: 04/26/2024 04:46 PM
  • 2660 views

Posts

Pages: 1
Reminds me of those Oracle of Ages/Seasons GBC games. In a good way.
Thanks. Yeah, gameboy color games is the biggest inspiration for the visual look on this games. And I'm trying to stick to the limitations of gbc graphics. So 4 colors per 8x8 chunks on tiles and keeping characters to a size of 16x16.
Got any tips for someone who's also trying to do things Game Boy Color style?
author=Bluefeathr42
Got any tips for someone who's also trying to do things Game Boy Color style?


Stick to the size restrictions of 16x16 on sprites. Break it only for really important stuff such bosses and such.

Pick you colors from other gbc games as it could only handle 16 bit colors there's a lot of colors it couldn't display.

Sprites could generally only have 3 colors as the 4th was used for transparency . Tiles can have 4 colors.
author=Momeka
author=Bluefeathr42
Got any tips for someone who's also trying to do things Game Boy Color style?
Stick to the size restrictions of 16x16 on sprites. Break it only for really important stuff such bosses and such.

Pick you colors from other gbc games as it could only handle 16 bit colors there's a lot of colors it couldn't display.

Sprites could generally only have 3 colors as the 4th was used for transparency . Tiles can have 4 colors.


Thanks. I figure that sticking to simple limitations like that will be a sanity-preserver since I'm doing everything from scratch.
Pages: 1