• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Crescent Eve - Moon Cycle system.

  • Sgt M
  • 08/18/2017 08:20 PM
  • 2825 views
Hey everyone!

Development on Crescent Eve is coming along pretty steadily, and I've gotten a good amount of the groundwork in place to start going forward with building the game. One of my goals for this project is to add a few additional mechanics that will aid (or simply add flavor to) gameplay and exploration.



Today I'd like to take some time to introduce the Moon Cycle system. The world of Crescent Eve is surrounded by two moons, one of which is always in the sky regardless of the time of day, and goes through phases. Similar to the Moon system seen in games like Shin Megami Tensei, the moon will go through its cycle as you walk around and explore. Depending on the phase you enter battle in, there is a chance that one of a number of effects can be bestowed upon you or your enemies.



Entering a battle during the full moon may grant you immunity to Surround, or could empower a monster that becomes stronger in the moonlight. Some phases may even grant you extra experience or gold. You might be surprised as to how certain monsters will act during certain phases!

Posts

Pages: 1
unity
You're magical to me.
12540
Wow, super cool! I love stuff like this! :DDDDD
Sounds cool! Keep going strong!
NeverSilent
Got any Dexreth amulets?
6299
This sounds like an interesting idea. But if it's going to be a central element of the game, will there be some way for the player to predict what moon phases are helpful in certain situations, or even to influence the moon cycles in their favour? Because otherwise, it'll come down to pure luck whether this mechanic provides any sort of benefit to the player or not, which would be kind of a waste of the concept, I think.
Like most games that utilize a moon cycle system, I'm not aiming to make it absolutely mandatory to manipulate the system to your favor. In most of the cases I have in mind, the differences won't be so significant that you'd have to sit in a room and run around in circles until you get the phase that you want.



There is nothing wrong with a little luck based mechanic to add some flavor. Luck tends to be a crucial flavor in RPGs, as long as it's not a necessity or screws one over.
torch60 please you're gonna make me die of hype
Pages: 1