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Demo post-mortem: Changes to make, and what's next.

  • Sgt M
  • 12/07/2017 04:25 PM
  • 437 views
Hello everyone!

So it's been a little over a week since the Crescent Eve demo has been launched and between RMN and itch.io, we've had over 100 downloads! I hope you've all been enjoying what this little game has to offer.

Changes to Make!

I've gotten a fair bit of feedback, and it seems to be mostly good things. There doesn't seem to be terribly too much that needs to be fixed in the game so far, but from the feedback provided and watching some folks play the game, here's are a few of the changes that I'm looking to make in the future:



Lunita has a unique command called "Invoke", which consumes all of her AP and deals damage based on the amount used. but I think a few people were confused as to what the ability actually does unless they found its description in the status menu. Using Invoke will now show the above message, and I'm also looking to add an explanation of how AP works sooner in the demo.



I also plan to change the font used for damage popups, as the font I'm using now isn't terribly readable. This should help avoid a mental headache.

I have some other small changes to make, as well. Most of which are UI and QOL-related. For instance, abilities that have cooldowns (Astral Shift) now indicate their cooldown in the spell description.

Development So Far

At the time of this blog, the entire second dungeon is complete, as well as part of the third (out of the tentative 12 that I have planned). So things are still quite early, but since virtually all of the groundwork has been finished, I can put together these areas more quickly than I could several months ago.

Which brings me to another topic that I have been asked: When is Crescent Eve poised to be finished and released? And will the game be sold?

Right now, I'm looking at at least another full year of development for this game, possibly longer. So while it's tough to pinpoint an exact release date, I'm tentatively looking at Late 2018 or Early 2019. And this is largely going to depend on where I am life-wise in the coming year; since I'm between jobs at the moment, I'm able to devote a fair bit more time to the project than I could a few months ago. But rest assured that I'm not looking to make this a "rush job" in the least.

Anyways, the other question is: Will Crescent Eve be a commercial game? This is something I've been pondering since the project began, and I want to make a decision on this sooner rather than later. There are a few things I need to work out before I do (including a possible name change) so sit tight and I'll let you all know when I can!

So I suppose that's it for today! I hope the demo was as fun for you to play as it was for me to make. Any addition feedback is always appreciated!