RPG Maker VX Ace
More control over encounter rates.
- YF
- 01/24/2012 05:37 AM
- 1627 views
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This script gives you more control over the encounter rate management process for your game. You can adjust the rate at which the encounter countdown drops by when walking over bushes or normal ground, a number of rules made for the encounter countdown value, and three different variables that allow you to control different aspects of the encounter rates.
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Use encounter variables to make your encounters become more manageable.
BOOST_VARIABLE
This is the variable used for changing the encounter rate. Whatever value this variable is, it gets added on to the encounter rate. If the value is positive, the player will have more steps remaining before entering a battle by that amount. If the value is negative, the player will have less steps remaining before entering a battle.
REPEL_VARIABLE
This is the variable used to repel battles from the player. If this value is positive, then the player will not encounter battles for each step until this value reaches 0. This variable decreases by 1 each step. Until this value is 0, the normal encounter countdown will not decrease.
LURE_VARIABLE
LURE_RATE
This is the variable used to lure battles for the player. If this value is positive, the encounter countdown will drop drastically faster for the player each step. This variable decreases by 1 each step. While this value above 0, the normal encounter countdown will decrease drastically.
— And that’s all, folks! —
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