YAMI SCRIPTS ACE - ANTI-LAG EVENT
RPG Maker VX Ace
Reduce fps dropping.
- SuppaYami
- 02/02/2012 01:38 PM
- 6929 views
Download Here.
This will make any event out of screen (this script have a buffer, which means event out of screen but in x tiles near screen will be updated) not be updated.
This also provides 2 names for event, which one is for always be updated event, and one is for decorated event (will not be updated).
Original Page.
This will make any event out of screen (this script have a buffer, which means event out of screen but in x tiles near screen will be updated) not be updated.
This also provides 2 names for event, which one is for always be updated event, and one is for decorated event (will not be updated).
Original Page.
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author=Adon237
I thought VXA didn't lag much...
You will get it if you have too many events on the map because They will be updated (of course Sprites).
And yes, the Events (Events' actions) won't cause lag because it has Yield.
author=SuppaYamiauthor=Adon237You will get it if you have too many events on the map because They will be updated (of course Sprites).
I thought VXA didn't lag much...
And yes, the Events (Events' actions) won't cause lag because it has Yield.
Alright!
Good script, btw.
Believe it or not, there seems to be a 3 - 4 FPS drop when using this script. Without this script everything seems to be around 54 - 51 FPS. With the script its 51 - 47 FPS.
I am using a laptop without the best processor or graphics card. Maybe that has something to do with it.
I am using a laptop without the best processor or graphics card. Maybe that has something to do with it.
You'll also get a long wait for opening the menu if you have a large number of party members at once. If your game lets you recruit over a hundred party members, you may have to wait a few seconds for opening the menu. This is trouble for people making Megami Tensei games, Pokemon games, or other games where you can recruit monsters.
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1