GALV'S KEYPAD INPUT
RPG Maker VX Ace
A different version of the default "Input Number" event command.
- Galv
- 10/18/2012 12:31 PM
- 4565 views
Features
The keypad is just a fancy version of the 'Number Input' event command.
When "OK" is pressed, it outputs the entered number to the chosen variable.
When "X" is pressed, it outputs -1 to the chosen variable (for eventing).
From then on, it's up to your eventing skills what to do with the number.
Instructions
Paste script below Materials and above Main.
Call the keypad with the script call:
keypad_input
View my script archive for the latest version of my scripts in case I forget to update this one.
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Very usefull for puzzle games! but first time it works perfectly, and now this apears:
I really don't know why is this happening... any idea? :/
Thanks very much!
I really don't know why is this happening... any idea? :/
Thanks very much!
I'll ask the mods and see if they know what's going on, in the meantime:
Get it from here
EDIT: I didn't add the ruby tag required... should be fine now.
I need help using this. I know how to call it to an event and everything but i cant seem to get it working. So let's say my code is 123456 and i call the keypad and everything then what should i do to make that code work I've tried using a conditional branch with the variable as the code but it's not working please help.
Sounds like you are doing it right.
Go here and download the demo (link is at the top)
http://galvs-scripts.com/galvs-keypad-input/
And see if you are doing it right
Go here and download the demo (link is at the top)
http://galvs-scripts.com/galvs-keypad-input/
And see if you are doing it right
Never mind re-read what you replied with and got the demo thank you for your help and i will defiantly be using this now.
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