GLOBAL SAVE FILE
RPG Maker VX Ace
Save switches and variables across all save files
theLEECH- 08/28/2013 07:53 AM
- 8289 views
Does what it says on the box.
Feature
Switches and Variables that stay between save files
Instructions:
Copy and paste the script below ▼ Materials and above ▼ Main Process.
Configure the script where it says CONFIGURATION.
Overwrites:
# DataManager:
## self.load_game(index)
## self.save_game(index)
## self.setup_new_game
Feature
Switches and Variables that stay between save files
Instructions:
Copy and paste the script below ▼ Materials and above ▼ Main Process.
Configure the script where it says CONFIGURATION.
Overwrites:
# DataManager:
## self.load_game(index)
## self.save_game(index)
## self.setup_new_game
Actions
Posts 

Pages:
1
You should consider using alias to "hook" those functions instead of overwriting them.
e.g.
The advantage is that if another script also hooks the same functions, it may be possible for the two scripts to co-exist.
Otherwise looks good, I can see a few uses for this script like saving options, achievements etc.
e.g.
#alias the original function class <<self; alias load_game_lglobalsave load_game; end #override the function def self.load_game #call the original function load_game_lglobalsave #do custom stuff LGlobalSave.load if LGlobalSave::LOAD_ON_LOAD end
The advantage is that if another script also hooks the same functions, it may be possible for the two scripts to co-exist.
Otherwise looks good, I can see a few uses for this script like saving options, achievements etc.
author=coelocanth
You should consider using alias to "hook" those functions instead of overwriting them.
e.g.#alias the original function class <<self; alias load_game_lglobalsave load_game; end #override the function def self.load_game #call the original function load_game_lglobalsave #do custom stuff LGlobalSave.load if LGlobalSave::LOAD_ON_LOAD end
The advantage is that if another script also hooks the same functions, it may be possible for the two scripts to co-exist.
Otherwise looks good, I can see a few uses for this script like saving options, achievements etc.
Thank you. Its the first script i've written and i'm not very familiar with Ruby.
Ill try aliasing them.
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