DOUBLEX RMMV PARTITIONED RANDOM

RPG Maker MV

Lets users changes the number of partitions the RNG being run per Math.random() call to control the RNG distributions on the fly

  • DoubleX
  • 11/04/2015 12:57 PM
  • 1262 views
Games using this script
None so far

Plugin Call
*    # Configuration manipulations                                           
 *      1. DoubleX_RMMV.Partitioned_Random.parts                              
 *         - Returns the value of parts under DoubleX_RMMV.Partitioned_Random 
 *      2. DoubleX_RMMV.Partitioned_Random.parts = val                        
 *         - Sets the value of parts under DoubleX_RMMV.Partitioned_Random as 
 *           val                                                              
 *         - No DoubleX_RMMV.Formulae_Edit.parts change will be saved


Configurations
* @param parts
 * @desc RNG will be run under each of parts equal-sized partitions
 *       No partition will be run under twice before they've all been run under
 *       parts shouldn't be too large nor too small to maximize the chance for
 *       the RNG generated by Math.random() to be more evenly distributed
 *       Larger parts means more resources(mainly time) needed to run it
 * @default 10


Prerequisites
Nothing special

Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases

Changelog
*      v1.00b(GMT 1300 11-11-2015):                                          
 *      1. Added descriptions that will be shown in the plugin manager        
 *      v1.00a(GMT 1300 24-10-2015):                                          
 *      1. 1st version of this plugin finished