This script allows for actors, classes, weapons, armours, and enemies to have passives that are based off of states. Passive states will be active at all times and are immune to restrictions and will only disappear if the battler dies. Once the battler revives, the passives will return.
Passives can be applied to actors, classes, weapons, armours, and enemies.
<passive state: x>
<passive state: x, x>
This will cause state x to be always on (unless the battler is dead). To have multiple passives, insert multiples of this notetag.