Sometimes, you need to play-test an MV game in a browser. However, trying to run the game through the index.html file will result in crashes. Using BrowserSync (a Node.js module), we can set up a local server in seconds and test it, without having to set up server software (unless you need to work on an ASP.NET or PHP website).
Here’s how to start using it:
1. Download Node.js from https://nodejs.org (or from your repository, if you are using a Linux distro). You can use either the LTS or the Current version.
2. After installing, run the node command line, then type “npm install -g browser-sync” (without the quotes. This will take a while.
3. Once installed, switch to the game’s folder in the command line (usually, cd <folder>).
4. Type “browser-sync start –server” (without the quotes). This will set up the server and open the game in the default browser.
If everything went right, you’ll see the “Connected to BrowserSync” badge and the game should work as it should.
If you need the game to refresh the browser every time you edit the game, you’ll need to tell BrowserSync to monitor the files.
To do that, type:
browser-sync start –server –files “<folder>/<file or filetype>”