ADON237'S PROFILE

Adon237
if i had an allowance, i would give it to rmn
1743
future ruler of rmn





i didn't specify how far into the future

Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.

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Final Fantasy Dreams Review

Yes!
The Minotaur thing was amazing!

Final Fantasy Dreams Review

I love your review, it's an honest representation of the best Final Fantasy fangame so far, (But watch out Final fantasy Essence might get better than even this!)
I love this game, and consider it a part of the Final Fantasy Series.

Wich do you like best? 2k,2k3,Xp,VX

I have been dogging on XP, but I just started using t, (months of it sitting there, right after purchase...) I love it! It's mapping is amazing! That's it though. I wish I could modify the database, because I would make it look better.

What is the save data called?

Ok, I looked. It isn't in the data folder.
EDIT:WHOOPS! Nevermind. So I just delete the file?

What is the save data called?

What is the save data called in RPG maker VX?
I am trying to delete my save data, updating my game. :3

RGSS2 .note

Hmm... That's weird.

RGSS2 .note

Nevermind. I can live without the script. Though if you want to you can look at it.
If you do find the error, please tell me what it is so I can know for future reference.

RGSS2 .note

Darn. I have another one. I think I did this to myself, but I screwed up this line of code:
ACTION.merge!(DASH_ATTACK_ACTION) this is line 36.
Script (script name) line 36 NameError occured.
uninitialized constant, N01::ACTION
I tried fixing it, but I am stuck to as what I am supposed to do. I am trying to learn RGSS2, but...
So if you can find what is wrong, and you give me the fix, can you tell me what this is doing, and how knew what to do? Would I have to use a different constant?
Fudge.
oops I forgot to post the script.

What's weird is all of this guy's scripts have the ACTION.merge! in it.
#==================================================================================
#"Dash" Element Script

module N01
# Element used to define a skill as a Dash skill
DASH_ELEMENT = 30 # Default is 30, my Dash Element.

SHOW_SKILL_ANIM_DASH = true #When true, if a skill has the Dash element it will have the magic animation before the dash. When false, it is the same as the
#weapon dash animation.
# Action Sequence
DASH_ATTACK_ACTION = {
"DASH_ATTACK_SKILL" => ["START_MAGIC_ANIM","45","JUMP_TO_TARGET","JUMP_AWAY","JUMP_AWAY","JUMP_AWAY","DASH_ATTACK","16","OBJ_ANIM_WEIGHT",
"One Wpn Only","16","Can Collapse","COORD_RESET"],
"DASH_ATTACK" => ["JUMP_TO_TARGET","JUMP_AWAY","JUMP_AWAY","JUMP_AWAY","DASH_ATTACK","16","OBJ_ANIM_WEIGHT","One Wpn Only","16","Can Collapse","COORD_RESET"],}
ACTION.merge(DASH_ATTACK_ACTION)
end

module RPG
class Skill
alias enelvon_dash_base_action base_action
def base_action
# If the Dash Element is checked on the skills tab in the database,
# the Dash attack action sequence is used.
if $data_skills[@id].element_set.include?(N01::DASH_ELEMENT) && N01::SHOW_SKILL_ANIM_DASH == true
return "DASH_ATTACK_SKILL"
elsif $data_skills[@id].element_set.include?(N01::DASH_ELEMENT) && N01::SHOW_SKILL_ANIM_DASH == false
return "DASH_ATTACK"
end
enelvon_dash_base_action
end
end
class Weapon
alias enelvon_dash_weapon_base_action base_action
def base_action
# If the Dash Element is checked on the weapons tab in the database,
# the Dash attack action sequence is used.
if $data_weapons[@id].element_set.include?(N01::DASH_ELEMENT)
return "DASH_ATTACK"
end
enelvon_dash_weapon_base_action
end
end
end

What games are you looking forward to?

I am trying to still get FXIII.
I can't wait!
I also can't wait for a couple of RPGmaker games, Final Fantasy Essence, and DungeonQuest(by Shortstar)
Wait... This forum is sponsored by EA?

Button Mash - Forcing the player to use different skills

Corti, I agree with you completely. I now have to go look back at the game I am working on, and see if that is true.