ADON237'S PROFILE
future ruler of rmn
i didn't specify how far into the future
i didn't specify how far into the future
Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.
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Examine doesn't reveal status resistance, I have too many to fit. But they wouldn't need to write their weaknesses down, once she Examines an enemy, it will always be available. Same if you were to defeat that enemy. All Examine is doing is giving you the information BEFORE you ever slay an unexamined enemy. Which does make it very useful against bosses. So yes, I see your point.
So what I plan to do is pull the Examine skill, and let all information be available automatically. And in exchange I'll have to find a more relevant replacement.
Also, I think it's important to know that these characters aren't available to you at the start of the game, if that is causing any confusion.
Alder and Kara go around the regions recruiting two mandatory characters and CAN recruit two optional characters. Once they go to the Shadelands however, they CAN'T recruit those characters anymore. (subject to change) In the Shadelands, there are THREE mandatory characters you'll come across, and one OPTIONAL character. (Pandora) So in other words you can't choose from 10 characters at the start of the game. You can however, re-arrange your battle party.
Just clarifying.
So what I plan to do is pull the Examine skill, and let all information be available automatically. And in exchange I'll have to find a more relevant replacement.
Also, I think it's important to know that these characters aren't available to you at the start of the game, if that is causing any confusion.
Alder and Kara go around the regions recruiting two mandatory characters and CAN recruit two optional characters. Once they go to the Shadelands however, they CAN'T recruit those characters anymore. (subject to change) In the Shadelands, there are THREE mandatory characters you'll come across, and one OPTIONAL character. (Pandora) So in other words you can't choose from 10 characters at the start of the game. You can however, re-arrange your battle party.
Just clarifying.
Characters
Very useful, not all bosses make it apparent which elements they are weak to, same with enemies. Or their physical appearance according to the player may not indicate what they think it is indicating as far as what they are 'probably' weak against.
Characters
There are no other items that scan enemy weaknesses. Athena's Examine spell is a way of learning information about an enemy IN BATTLE. After slaying an enemy, their information becomes available regardless of whether she used it or not. With information available about their stats and elemental properties, the player can choose what they want to do.
So I guess in a way it's not extremely useful. Though all enemies and bosses can be scanned.
edit: added information about which characters are optional
So I guess in a way it's not extremely useful. Though all enemies and bosses can be scanned.
edit: added information about which characters are optional
Characters
Magic doesn't play as large of a role as it normally would, and statuses are given more prominence. There are also more ways to take an enemy aside from spamming physical attacks (which might not work well) and elemental weaknesses. I have a lot of status effects in the game and I would love for them to be utilized. I do have a list of characters I consider Physical and Magical oriented, albeit without a "Both" or "Neither" category.
Physical vs Magical
Most characters have a way of inflicting a status ailment or letting other characters or themselves inflicting status ailments. So categorizing them by that would be irrelevant.
Though if i were to make the list more accurate, i guess it would be something like:
PHYSICALLY ORIENTED CLASSES:
ALDER - KNIGHT (he is just a physical attacker with physical attacks that inflict some statuses, healing a little, cover)
VICKTOR - BERSERKER (definitely a physical oriented class)
PANDORA - BLOOD KNIGHT (she DOES have a few magical abilities later on, but she doesn't really do any magic, her magical stats are too bad for it to be extremely useful) she uses her own health to have various effects)
CYPRESS - ENCHANTER (he can 'enchant' himself to do 4x damage to certain enemy types, and let him and others inflict several different statuses, but is otherwise physical)
ESMA - WEAPONDANCER (pure physical, with some added elemental status to attacks)
MAGICALLY ORIENTED CLASSES:
ARIEL - HEALER (she is not physically oriented. she heals and can damage with •Dia, •Diara, •Holy which are light elemental, she is purely magic oriented)
DEON - SAGE (he is also very not physically sound, he uses elemental spells and can summon)
ATHENA - COSMIC (she is purely magic, she has an okay attack below Kara's, but she attacks with Dolls and Tomes so her attacking is much different so she pretty much has no choice but to be magically oriented)
MIXED ORIENTATION:
SEMIYA - (slightly less physically competent than Kara, she can heal and buff and let other allies debuff with a wide range of statuses.)
KARA - MONSTER MAGE (she is physically competent,that doesn't mean she can compete with the physically oriented characters, and she is magically competent and her Monster Magic spells have several different elemental magic abilities which is a good source of magic power in the game)
So I guess there are more physically oriented than magically oriented, but really in a way they all have mixed abilities. The game is going to be built around their class capabilities and what is available to them, where certain characters will be vital for a fight. Some of them may look similar, but they all have traits that obviously separate them.
Physical vs Magical
PHYSICALLY-ORIENTED CLASSES:
ALDER - KNIGHT
VICKTOR - BERSERKER
PANDORA - DARK KNIGHT
CYPRESS - ENCHANTER
ESMA - WEAPONDANCER
MAGICALLY ORIENTED CLASSES:
KARA - MONSTER MAGE
ARIEL - HEALER
DEON - SAGE
SEMIYA - CHEMIST
ATHENA - COSMIC
ALDER - KNIGHT
VICKTOR - BERSERKER
PANDORA - DARK KNIGHT
CYPRESS - ENCHANTER
ESMA - WEAPONDANCER
MAGICALLY ORIENTED CLASSES:
KARA - MONSTER MAGE
ARIEL - HEALER
DEON - SAGE
SEMIYA - CHEMIST
ATHENA - COSMIC
Most characters have a way of inflicting a status ailment or letting other characters or themselves inflicting status ailments. So categorizing them by that would be irrelevant.
Though if i were to make the list more accurate, i guess it would be something like:
PHYSICALLY ORIENTED CLASSES:
ALDER - KNIGHT (he is just a physical attacker with physical attacks that inflict some statuses, healing a little, cover)
VICKTOR - BERSERKER (definitely a physical oriented class)
PANDORA - BLOOD KNIGHT (she DOES have a few magical abilities later on, but she doesn't really do any magic, her magical stats are too bad for it to be extremely useful) she uses her own health to have various effects)
CYPRESS - ENCHANTER (he can 'enchant' himself to do 4x damage to certain enemy types, and let him and others inflict several different statuses, but is otherwise physical)
ESMA - WEAPONDANCER (pure physical, with some added elemental status to attacks)
MAGICALLY ORIENTED CLASSES:
ARIEL - HEALER (she is not physically oriented. she heals and can damage with •Dia, •Diara, •Holy which are light elemental, she is purely magic oriented)
DEON - SAGE (he is also very not physically sound, he uses elemental spells and can summon)
ATHENA - COSMIC (she is purely magic, she has an okay attack below Kara's, but she attacks with Dolls and Tomes so her attacking is much different so she pretty much has no choice but to be magically oriented)
MIXED ORIENTATION:
SEMIYA - (slightly less physically competent than Kara, she can heal and buff and let other allies debuff with a wide range of statuses.)
KARA - MONSTER MAGE (she is physically competent,that doesn't mean she can compete with the physically oriented characters, and she is magically competent and her Monster Magic spells have several different elemental magic abilities which is a good source of magic power in the game)
So I guess there are more physically oriented than magically oriented, but really in a way they all have mixed abilities. The game is going to be built around their class capabilities and what is available to them, where certain characters will be vital for a fight. Some of them may look similar, but they all have traits that obviously separate them.
PahoeBank.png
I have already limited the amount of money carried, not to something very small but not excessively large. The number is subject to change. The Loans part is my favorite, because failure to pay back your loans will punish you.
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I built the houses on a flat map and have them at equal distances apart from each other horizontally, and then did the land details around it, but yes, I think scooting either the houses or the actual cliff over.
I have a hard time visualizing what this would look like in real life so it's probably easier doing that. Thanks :)
I have a hard time visualizing what this would look like in real life so it's probably easier doing that. Thanks :)
Characters
Some enemies will have immunity to some of the statuses caused by the skills, but the skills will definitely not be worthless. Some enemies can remove these by themselves, and the states do wear off naturally. Don't worry, I do value my debuff characters :D
Thank you! I tried for variety, I am not sure if that was achieved or not. Haha I love that you noticed Alder and Cypress were a thing (unless i already said that in which case still good job)
Thank you! I tried for variety, I am not sure if that was achieved or not. Haha I love that you noticed Alder and Cypress were a thing (unless i already said that in which case still good job)
Pahoe_Pub.png
Thank you all! I haven't made any change on this because I don't like the 'cut off' parts of the roof showing over the top of the ledges, it definitely throws off the elevation.
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I am glad to see him, even if he is an enemy! One of my favorites! Is the empty bar on the right the limit break bar??













