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Turns out swapping the Z and X of vertices reverses the face winding
It's why in a lot of games most walls are only visible from one side. The graphics system checks which direction each triangle is wound before it begins filling them in or texturing them.
This saves on computation, since around half the geometry in the world is known to not be visible and is not processed, even before doing any depth checks.
This saves on computation, since around half the geometry in the world is known to not be visible and is not processed, even before doing any depth checks.
Turns out swapping the Z and X of vertices reverses the face winding
Polygon winding order. That is, when projected by a matrix, are the points of the triangles presented in clockwise or counter-clockwise order.
Turns out swapping the Z and X of vertices reverses the face winding
Twisted Fairy Tales
What can you even say to someone who hasn't seen Star Wars?
author=Cap_H
It depends. Mostly, liking Star Wars is a nostalgia phenomenon. People, who watch them in their adulthood for the first time usually aren't hooked at all.
I find your lack of faith disturbing.
I'm banning all of you...
Twisted Fairy Tales
author=bulmabriefs144
Just Right is awesome. Right about the time where the bear breathes fire, I'm like "this should win best game."
Aww, thanks!
That was one of the scenes I had planned all along, but only added at the very last minute. I almost didn't include that part at all because of time constraints :P
Twisted Fairy Tales
https://rpgmaker.net/games/10821/
OK, I submitted my game. I preemptively apologize. It probably doesn't work, too.
OK, I submitted my game. I preemptively apologize. It probably doesn't work, too.














