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Puzzles, Secrets, and my beef with Zelda
I can understand what you mean; I'm not really fond of pushing blocks either, but I do love puzzles and especially logic-based ones.
In my own game I plan on subverting some really obvious ones to include a twist, like a slippery floor puzzle with a twist involving mirrors. Puzzles don't have to be the same thing that's been done many times before, sometimes it pays just to add a little more to it, and gradually make things more and more difficult.
In my own game I plan on subverting some really obvious ones to include a twist, like a slippery floor puzzle with a twist involving mirrors. Puzzles don't have to be the same thing that's been done many times before, sometimes it pays just to add a little more to it, and gradually make things more and more difficult.
Hello, I'm new here
SMT on its own is already kind of like a mature version (and older version) of Pokemon, but I'd still love to see this happen!
Persemon sounds great, just saying.
Persemon sounds great, just saying.
Do graphics matter?
Graphics will always matter, both when presenting, and while the player is playing your game. The graphics being "good" is a matter of opinion, but graphics being consistent is very important which is why having one graphic source is a good idea. Even better if it's custom made and shows that the person making the graphics loves what they do.
You can employ all the fancy effects you want, but it's games with graphics like Speak No Evil that will impress me the most graphically. Even more so if your graphic events move in the map while playing.
You can employ all the fancy effects you want, but it's games with graphics like Speak No Evil that will impress me the most graphically. Even more so if your graphic events move in the map while playing.
New member materializes out of thin air.
Hello fellow RPG Makers. I've taken a huge interest in this site as one of the (if not the only) great bastions of the English speaking RM community.
I am pretty new to the program, but I've tried others before and like to believe that my gameplay balancing is a huge strength of mine. I love creating battles and boss battles, so I hope someday others can enjoy my creations too.
I have a project in the works called Akeldema that will be a game in a modern setting which I will probably try to make a gamepage for once I have the prologue done. The prologue is going to have the first dungeon and introduce the story, so it should be more than an hour long.
This is probably where I take my very awkward bow and slink away from the topic for a few. I'm sorry if my wording ever gets a bit odd as my first language isn't English. (I was born in the US though, so I've had constant streams of English over the years)
Here's to finding like minds and great new RM buddies.
I am pretty new to the program, but I've tried others before and like to believe that my gameplay balancing is a huge strength of mine. I love creating battles and boss battles, so I hope someday others can enjoy my creations too.
I have a project in the works called Akeldema that will be a game in a modern setting which I will probably try to make a gamepage for once I have the prologue done. The prologue is going to have the first dungeon and introduce the story, so it should be more than an hour long.
This is probably where I take my very awkward bow and slink away from the topic for a few. I'm sorry if my wording ever gets a bit odd as my first language isn't English. (I was born in the US though, so I've had constant streams of English over the years)
Here's to finding like minds and great new RM buddies.













