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Summoner of Sounds

Peaks show immediate loudness (sample by sample), RMS shows the average loudness over time (say, average loudness for every 1 second or every 1/8 second).

Summoner of Sounds

Finally have an idea going, so time to crunch this together just like last time!

Summoner of Sounds

Well, personally I've been having a hard time with actually getting started with my composition. Just not feeling the inspiration this time 'round...

Summoner of Sounds

author=Cap_H
author=Happy
Feedback
I can't say, I'm happy with my output. I wanted to return to it, to remove that annoying sound and make it better overall. I worked on it only for about fifty minutes from which majority was consumed by crashes and me toying with gameboy plug-in. I hope, I'll do better with Assault.
Having the drive for improvement is definitely a good thing. In fact, it means you're aiming to do better, both in highsight and looking forward. I hope to see what amazing stuff you come out with this round!

Summoner of Sounds

Warning, I'm going to be a tad wordy.
author=CashmereCat, Azhthar, Happy
author=CashmereCat
Anorax - Candied_Contenders__simple_mix.wav

An exceptional start, and a brilliant concept for a happy-go-lucky carnival-themed funride. This has a lot of attitude about it. The composition oozes of brilliance. The key change at 0:32 is simply inspired. It is playful, subversive, and very well-thought-out. I am in awe. This would be a great addition to any playful, happy, adventurous scene. I thoroughly recommend this, and it is probably one of the best adherences to the original theme that I have experienced. Simply brilliant. This gets a favourite from me.

author=Azhthar

My definite favourite is @Anorax ´ track. It came quite late but it´s just awesome.
author=Happy
Anorax:
Haha, I can't shake the image off of my head: you composing this in the last minutes and hence the hectic rhythm and tempo. I absolutely love this. Are you increasing the tempo as the song progresses?

The snare and timpani are great, not to mention the bells coming in at the most appropriate times. The lead synth / organ instrument starting from 0:21 is a great choice too.

I have to consider getting these percussion too! A fellow Kontakt user here. Though it would take me practice to use them as effectively as you do here.

I'd only try to improve the mix by making the cymbals louder and tying them together with the other instruments better. The lead percussion sounds a bit loud at times too, (god, the name of the instrument is on the tip of my tongue.) and it feels like it could have slightly more reverb, or that it could have more ambiance to it.
Anyway, giving this a star! It's definitely one of my favorite submissions for the light-hearted challenge!

Thanks for the stars, guys! I'm really flattered, and didn't expect this from a last minute production (tm). Cashmere and Happy, I'm glad to see some feedback, because I really want to talk about this piece and this gives me a little bit of a place to start.

I mentioned this when I first uploaded my submission, but I really drew stylistic inspiration from vgm composer Jake Kaufman and the soundtracks for Shovel Knight and Shantae and the Pirate's Curse. Both of his soundtracks have at least one happy-go-lucky piece, and it was the Tinker Knight theme from Shovel Knight that really got me thinking about a lighthearted-yet-frantic battle theme, although the Shantae soundtrack isn't without lighthearted, frantic pieces as well.

Instrument choice really came to be because I'm a percussionist. Compose what you know, right? That also explains the key change Cashmere pointed out—in the percussion studio at my university, we have a series of etudes to prepare and perform in our lessons, and most (if not all) of the pieces in the freshman marimba book are transcriptions and excerpts of classical pieces for violin, piano, etc. Well, a good portion of these pieces had a layout that would stay in one key for a while, switch to the relative major/minor for a bit, and back again, so that's where I got the key change idea. Happy, the lead mallet instrument is the xylophone, by the way.

Speaking of Happy, you're pretty spot on with out I composed it! :) I think I started working on it five days before deadline, (which may explain why there's only eight instruments) and that can be a tad stressful. Originally, I was going to have this flying at a ridiculous 180 BPM, (the beginning xylophone and glockenspiel run accelerates from 160 to 180) but I pulled it back to 160, and it actually stays there for the rest of the piece. Maybe it's the oom-pah oom-pah feel that makes it feel like its accelerating? As for the levels, I purposefully had the cymbals quiet (drawing that from several Sousa marches), but perhaps they are too quiet, and the Xylo does get loud on the glissando. I should have spent more time on those parts.

Honestly, if I had had the time, I would have made a much more synth-based track, but I'm ultimately glad I didn't, because I think I would have composed something completely different if I had.

..........

Alright, enough about round 1, onto the Assault Round! Good luck to everyone!

Summoner of Sounds

Well, the easy answer is "no". The hard answer is mildly to moderately expensive (sound libraries and Kontakt sample player), as well as time consuming. Here's a thread I read on OCR recently about making "good" strings. Other links to look at are this one and this one. Getting realistic strings is less about the capability of a VST or library (although that's important) and more about mimicking human performance - using varying velocities when needed, shaping swells, etc. Of course, some articulations will be hard if not impossible without libraries, but you can get a fairly good string sound out of a mediocre sample set if you practice.

Summoner of Sounds

Well, I lied. Not really an arragement "change", but I added a gran casa. Whatever. Also mixed louder, but I don't know if it's for the better. Switched a few instruments from the default Mixcraft samples to an Impact Soundworks percussion library. Tell me what you think, and which is better.

Also attempted my first OGG looping. Someone tell me if I messed up horribly.

author=BurningTyger
Would you consider teaming up somehow?
Are multiple teams allowed? I use (and am accustomed to) Acoustica Mixcraft 7, so if we were to work together, there would be a software barrier, so to speak.

Summoner of Sounds

author=CashmereCat
because there's no rejection in this house.

is that a challenge

Snarkiness aside, I'm going to mix my Chapter 1 submission to be a bit louder (and upgrade a few sample libraries—no arrangement changes), and then get to work on Chapter 2.

Summoner of Sounds

Ah, this'll be fun! Hopefully my new computer arrives soon so I won't have to deal with memory issues this time 'round (I couldn't replace all of my percussion elements from my Chapter 1 submission with a Kontakt library equivalent due to memory issues).

Should we relabel our previous submissions to indicate what round they're from, or will there be a new submission area to differentiate between each round? EDIT: Can't rename submissions, so whatever.

Summoner of Sounds

Well, I've turned in a rather unmixed version of my submission. I'm still working on fleshing out parts, but I think that the main inflection comes across well in the version I've submitted. If I'm lucky, I'll be able to get a more complete version submitted by the deadline, but we'll see.


I haven't listened to many submissions yet, but from I have heard I see that I took a very different approach to "lighthearted" by composing a battle theme or similarly paced theme, while still trying to feel "lighthearted". I suppose the ridiculous idea of a lighthearted boss theme came from Jake Kaufman (virt), who has composed many video game soundtracks, including that of Shovel Knight and the Shantae series.
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