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Outskirts.png
ForestSS.png
Yes the waterfall currently is auto tile, too slow animation. I can fix that by using pictures instead but will take a little time. :)
ForestSS.png
THERE IS A VIDEO of it in motion. :)
In the Videos TAB, sorry you can barley see the tab.
Here it is.
In the Videos TAB, sorry you can barley see the tab.
Here it is.
ForestSS.png
Thanks. :)
The rain was done using custom rain graphics I made then used them as fogs with Woratana Multiple Fogs Script.
The other effects are a mixture of fogs,tints and lighting overlays.
The rain was done using custom rain graphics I made then used them as fogs with Woratana Multiple Fogs Script.
The other effects are a mixture of fogs,tints and lighting overlays.
UPDATE 25/05/11
Amulet of Athos: Legend of the Sarian Knights
Videos
Giving Feedback: Pass or Fail
@Creation, thanks for clearing that up.
I agree with this statement if you mean the first 15 minutes of Gameplay (once you have control) not the Intro. Intro's in most games are skippable and you will not see any game mechanics in them, just some history of the plot.
But i'll definitely look into condensing the intro in any further releases.
Anyhow, I thank you again for taking the time to make the video and for your feedback. It is very helpful.
I am quite supprised that it still got quite a high score for just 15 minutes of intro and a couple of minutes of gameplay. :)
@Zephyr, Thanks for feedback.
You are right, maybe I could have spread out the content of the intro over the course of the game.
But the Intro is like a prologue of the game, The main game is focused around the new characters and is much more fast paced then the intro, therefore there is no suitable place to add that info during the game, if you know what I mean. XD
Keep up the great videos Creation, they are fun to watch. :)
Well, about that, it's kind of part of the whole deal. I mean, if the player isn't exposed to at least some of the game mechanics in the first 15 minutes, then I think the intro of the game is flawed.
I agree with this statement if you mean the first 15 minutes of Gameplay (once you have control) not the Intro. Intro's in most games are skippable and you will not see any game mechanics in them, just some history of the plot.
But i'll definitely look into condensing the intro in any further releases.
Anyhow, I thank you again for taking the time to make the video and for your feedback. It is very helpful.
I am quite supprised that it still got quite a high score for just 15 minutes of intro and a couple of minutes of gameplay. :)
@Zephyr, Thanks for feedback.
You are right, maybe I could have spread out the content of the intro over the course of the game.
But the Intro is like a prologue of the game, The main game is focused around the new characters and is much more fast paced then the intro, therefore there is no suitable place to add that info during the game, if you know what I mean. XD
Keep up the great videos Creation, they are fun to watch. :)
Giving Feedback: Pass or Fail
Hey Creation, I wasn't aware of this Pass/Fail feature you have here untill now, it is great and I enjoy watching the videos, they are informative and ammusing.
Thank you for taking the time to do my game.
Only thing I would like to ask is that is your scoring based solely on the first 15 minutes of the game/demo?
Or do you play the rest of the game/demo off screen?
Because some games/demos can be very long and the first 15 minutes will not cover all the games mechanics and such.
Regarding my game, for the 15 minutes time scale maybe you should have skipped the intro seeing as that you only got to actually play for a few minutes.:)
But I should have stated how long the intro was when you get the chance to skip it.
So thats my fault, I'll add that on the next release.
Anyway I hope you continue doing this, it is a great feature while being helpful and entertaining.
AoA
Thank you for taking the time to do my game.
Only thing I would like to ask is that is your scoring based solely on the first 15 minutes of the game/demo?
Or do you play the rest of the game/demo off screen?
Because some games/demos can be very long and the first 15 minutes will not cover all the games mechanics and such.
Regarding my game, for the 15 minutes time scale maybe you should have skipped the intro seeing as that you only got to actually play for a few minutes.:)
But I should have stated how long the intro was when you get the chance to skip it.
So thats my fault, I'll add that on the next release.
Anyway I hope you continue doing this, it is a great feature while being helpful and entertaining.
AoA













