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Homework Salesman

oh my gosh this was a great game. Played it through 2 times and almost starting over again. That is a tough task for RPGmaker game to have so much re-play value.

Homework Salesman

Is there something special about Tomes + Ankaba that i dont know? O.o
I have considered tomes just like staves except that staves give more magic (damage) whereas tomes give more spell points. I would use tome over acolyte staff but Mage staff gives so much more magic that it is hard to resist.

EDIT: by the way if you didnt know that most of my gear comes from maid. You cannot buy/craft Greatbow, steelplate, steel helmet, mage staff, mage robes but once you level Maid up she can. I bought her as soon as possible but it was at Day 61 when she finally decided to craft Greatbow i longed most.

Homework Salesman

Buyaah! I did beat 3 star beholder at Lunarea Plains. I was so dissapointed that NOTHING interesting happened after the fight :( .. No interesting dialogue/reward/drop. Or did something happen somewhere?

This was my gear setup:

Reniat:
Mage Staff (enchanted with 3 x Dodge lvl 2)
Steel Shield (enchanted with 3 x Dodge lvl 2)
Steelplate (enchanted with 3 x Dodge lvl 2)
Iron Helmet (enchanted with 3 x Dodge lvl 2)
Iron gauntlets (enchanted with 3 x Dodge lvl 2)

Xebec:
+10 Steel Sword (enchanted with 3 x Dodge lvl 2)
+10 Greatbow (enchanted with 3 x Dodge lvl 2)
Iron Helmet (enchanted with 3 x Dodge lvl 2)
Steelplate (enchanted with 3 x Dodge lvl 2)
Iron Gauntlets (enchanted with 3 x Dodge lvl 2)

Eagen:
+10 Steel Sword (enchanted with 3 x Dodge lvl 2)
+10 Greatbow (enchanted with 3 x Dodge lvl 2)
Steel Helmet (enchanted with 3 x Dodge lvl 2)
Chain Mail (enchanted with 3 x Dodge lvl 2)
Iron Gauntlets (enchanted with 3 x Dodge lvl 2)

Ankaba:
Mage Staff (enchanted with 3 x Dodge lvl 2)
Steel Shield (enchanted with 3 x Dodge lvl 2)
Yellow Ribbon (enchanted with 3 x Dodge lvl 2)
Mage¨s Robe (enchanted with 3 x Dodge lvl 2)
Fur Gloves (enchanted with 3 x Dodge lvl 2)


vs Beholder i would take iron gloves/helmet and chain mail over Ankaba¨s gear without even considering but sadly she is not proficient. You want physical defence not magic and magic defence (Ankaba got one shotted so bad that should have used totem instead of steel shield)

I had one Elunium unused since i wanted to see first on who it would make difference in terms of defence. No-one had 4th slot on any piece of gear and I could have tried to get Steel Helm also on Xebec and Reniat and if I remember right from previous game there is also better medium armor than Chain Mail available through Maid so this is far from optimal (upgrades only on weapons). I had saved/searched masses of Blumanto Petals and crafted Life Essence potions as many as I could. Also the fact that every single character had stacked 60% evasion played minor role. Shocking effects are as powerful as they usually are against single bosses.

EDIT: oh and party level 15

Homework Salesman

I remember seeing 1XX at time so maybe its closer to 19 hours then! :P
But dunno.. lets say I crafted 100 days it doesnt take that long in game timer. My enchanter was over lvl50 so that much I crafted (had my own enchanter so didnt even have to leave the house untill storage of 150+25 orbs/essences were crafted).

Laptop is at my parents house and i see it next time maybe in 2 weeks. It`s ok i think i have my crafts up by then to test myself.

author=edchuy
I have never crafted portable anvils since I never have been close to having the Smithing level (10) to craft the steel ingots which are needed to craft them. Instead, I decided to carry enough weapons to get me through the day.

Thats how you normally do but against Beholder it is hard (if not impossible) to stack up equally good weapons so thats were anvils could help. Best would be if repair enchants would save up the space all along becouse fight will be long and i need as many potions/life essences as possible.

Homework Salesman

Ah cant remember.. maybe +10 hours..? That save is on my laptop and cant check it. That is excatly the reason i cant check how repair enchants work please someone tell or check for me! TT

EDIT: also interested if portaple anvils are usable during combats.

Homework Salesman

author=edchuy
I personally would like to see something about special encounters and events triggered by achieving new friendship levels. I'm curious to see how many I have yet to experience. I wouldn't be surprised if Arirmind has experienced them all already.

haha propaply not all (there are missable ones i now understand) since i managed to miss welcoming Thorton/Connie family first time around. Now i started again and have kept reasonable pace. Killed big slimy thing first time around going 2nd level and still now day5 going deeper to the mines. We¨ll see I end here today. Had to buy some gear early and now trying to save up 10k for day10 so I can buy maid to craft me as early as possible. She will craft me the best bases for lategame gear and i dont need to spend days leveling up blacksmith at all.

Yeah 120 days is a lot but most of that time was spend by: gift gift gift craft craft craft sleep - repeat for next couple months.

I dont think Beholder is no way near unbeatable unless he starts throwing some insane AoE spells later. The thing is that he will be having insanely hard time killing me and that is usually good recipe for succesfull fight. He will not 1 shot anyone and with very good gear many heroes may even survive 2 hits is my guess. Add there 12 slots of +6% dodge enchants for every single character and he wont even hit me very often (rolling lvl 2 recipe untill i get that). Only thing that concerns me is that he will take many hits before falls and my question here is will repair lvl 2 help that? Will it restore health on weapons between rounds or between encounters? If it works between rounds my resource problem is somewhat solved. Poison could speed up nicely but this all takes many days before I`ll be there with my new game (+ dont have as much time to play during week than during weekend).

Homework Salesman

I was level 12. 120 days played but i spend a buttload of days maxing crafts and giving gifts to people and such. I was test feeling the game without hurry.

BUT about beholder: As long as your inventory spaces is enough i think you might be able to beat it. Switched to other apartment and now game is crashing again but these are my observations about beholder:

1) It will always react first
2) It strikes only one with physical attack
3) On my current party there is no character that gets 1 hit KO by it and my team is far from maxed potential
4) It takes painfully little punishments at least without any buffs/debuffs

So my plan would be something like this:

1) Have a good banquet of meals before fighting and then fill up inventories with potions/Life essences/portaple anvils (if they are usable during fights, if not then just spare weapons).

2) Max out on gear as much as possible (repair lvl 1 for gold and quick save / load for more elunium at places where you know it spawns). Good enchants will be Dodge and/or Bolster (attack% and dodge%). Not sure which one i would prefer as 6%. Beholder attacks are physical so if you mass up dodge enchants you should get many free rounds while evading its attacks but on the other hand you also need to get as much dps as possible before your weapons break down.

3) Everytime you get hit you wont die, but everytime one gets hit one should try to heal him/herself so there wont be wasted potions/turns if beholder strikes twice on same hero.

4) Egen / Xepec are main dps. Reniot / Ankaba lower its defence first and then try to fish up as many frazzles as possible. If possible arrange agilities so that they act last so egen/xebec wont cancel frazzle before next round. If dodge works like wonders you might consider maxing out on dps with Reniot / Ankaba as well.

Then its just a matter of endurance. Will inventory space offer enough weapons/anvils and potions/life essences. I`m not familiar with that "poison" spell you were talking about but if it gives poison state and you manage to hit that on beholder it could do massive amount of dps.

Homework Salesman

Haha yeah that beholder. I have tried battling it out but no success. Cant get my agi high enough to be first and that would make it possible. I made like 1 million by crafting enchants and sunk it to my team but no hope. (you get black orb recipe after beating captain).

Any knowledge about how high bohelder agi count is? If you manage to beat him let me know! :D

Homework Salesman

Well i was having great time battling those out. Figuring that Acolyte staff is more needed than dagger in these fights and that agi is important. I was having a blast but just voicing my concerns that challenge spike might be too much for some players since game is just starting and there is so much to learn about mechanics and already your no-brainer "you 2 heal, you 2 attack" becomes useless before you have digested all the new possibilities with crafting/enchant/etc.

This is the most promising RPGmaker game I have ever played and it deserves to be played by "masses". Nice balance of a little easier quest dungeons/bosses and some insane optional ones would work for everyone.

Homework Salesman

author=edchuy
author=Arirmind
I crushed him! All I had to do was switch my 2 slotted mage robes from Reniat and Ankaba for unslotted high school girl uniform so my casters reacted first.
I didn't have the benefit of that equipment. Although, I do think speed is a major factor in the last 3 most important fights of the Chapter. The key party member for these battles for me was Ankaba, since the action I choose for her was most of the time was to cast either to Thunderball or Electrostorm.

author=Arirmind
That brings me to one issue with gameplay. Thunder spells are pretty much overpowered becouse they can stun bosses regularly and it feels that whole game is balanced around that mechanic and if you are not using lightning you will be in trouble.

I wouldn't consider them overpowered, since they don't cause that much damage compared to other attacks, since, generally speaking, enemies in Chapter 1 aren't weak to lightning. The statuses that can caused by them ("Frazzled" and "Stunned") are the real reason why they can be useful spells, although since they don't occur reliably, I think of them as being bonuses. Stunning would be useful if you use the Physical skill for your other party members that does more damage if the target has that status (I actually didn't use as a strategy since Frazzled is more reliable). Also, Frazzled is, in a sense, an improved Stunned, since it last more than one turn.

Fire spells are much more powerful in terms of damage, since most monsters in Ch. 1 are weak to fire. Plus, the potential to deal the "Burning" status is helpful. Water and Earth spells I found less useful, although for the Earth the possibility of getting "Blinded" is useful. Regarding, Holy and Dark spells I don't have them in most of my time playing, although I am aware that some of the enemies were weak to Holy. Final, I think "Poison" is a very valuable spell since it has a very low MP cost and produces a negative status reliably.

Regarding bosses, since you don't get the benefit of having their stats beforehand (except for the final fight), you have to experiment a bit to find out which Elemental spells will work. Some sort of skill to help scan the enemy's information would be useful to avoid having to do that.

All this may change in future but what you do with damage or some negative statuses if you cannot stay alive? All you need is nice heal all and things get creative once again but at later stages of chapter 1 I feel that game forces you to play certain way. I didnt and i had to change if i wanted to proggress without unreasonable amount of grinding.

EDIT: "enemies at chapter 1 arent weak to lighting" and still it is arguably the most useful spell school at chapter 1. I still stand my believe that either:

a) End part of chapter 1 is balanced around the fact that you try to Frazzle the hardest bosses since you cannot reasonably take hits round after round and heal back up with resources available.
b) Game is meant to be very hard and Lighting school is overpowered and making game easier than intended.