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ASHRAMARU'S PROFILE

I'm a small time Indie Game Designer. I like to create Concepts and Ideas for game and bring them to life through the creation of a team of dedicated individuals. For the most part I am a very charismatic individual, I love having discussions about nearly anything and even more so about game development. If you ever have time PM me or MSG me on MSN: gamejockey419@msn.com

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Hello.

Welcome to the forum man. Perhaps I should join the irc as well :P

Tutorial: Make A Good Game.

LWG: Lmao you Avatar.

Anyways I've played games with the lamest and most generic Weapon Names, you don't play a game because the Sword has a badass name, you play it because of development, and as LWG said even your first game can be good. But we all have different standards of good, but good point bro.

Final Fantasy XIII coming to... 360 and PS3 simultaneously

author=TMAC link=topic=1523.msg23910#msg23910 date=1216140895
*Shrugs*

I've slowly grown more distant from the FF franchise ever since the PS1 generation. I'm at the point now that I can care less whether FFXIII does or doesn't exist. Hell I own FFXII's Limited Edition but it's still in the shrink-wrap. =\

That doesn't mean I won't buy it since I own pretty much every FF of the main line (no Mystic Quest, Crystal Chronicles, X-2, etc.) but I dunno, the interest isn't there anymore. At least the Sci-Fi setting piqued my attention a bit.

I agree, ever since Final Fantasy departed for the PSX, I have lost a bit of interest for it. I played FFX but it wasn't anything that made me jump. Hmm, perhaps this game will bring me back, but as for the title on the 360, its good for me, less money spent.

Tutorial: Make A Good Game.

Sadly aesthetics do not solely make a good game. I understand what you are getting at however in order to make a good game, you first need 1) Creativity and 2) Desire. With those two things also comes 3) Guidance as well as 4) Experience. You can not simply create a good game without these four factors. Regardless of Music, Weapon Name, Spell Names and such these don't make a game. 1. Creativity: An original story, perhaps utilizing allusions to history or a common story, 2. Desire: When you set out to make a a game you should set out to make the "Best Game" you can make. Of course there are times in which you make games to obtain experience, but I don't believe if you say "Oh well, my name may not be the best, but it will be ok", your game will come out. You need to have a positive mind set, and stay focused despite competition from others. This brings us to 3: Guidance. How do you expect to make a game, if you have never played a game? In order to make a good game, you need to test the waters so to speak. Test out acouple of games, get some ideas, get inspired. Take the good and bad qualities of games that you have played and learn from these. Lastly 4: Experience, trust me this is where it hits home. Without Experience it is hard for you to know, what really is a "good" game. After 4 Attempts at RMGame. Over and Over again, making new worlds, stories, and characters. I think i have finally gotten it right with The Last Bible. In order to make a good game you have to try and try again. The more games you make, the more experience you get with the source, as well as the more experience you get with creation. Now that does not go to say that there are not those who can make it with 1 or 2 Games under their belt. But in my experience in creation failure only helps and never hopes. Sure Aesthetics are excellent, however they don't make a game. They along with Creativity, Desire, Guidance, and Experience will make a good game.

Game Design Discussion of the Week: Status Effects

I though you were referring to an RPG in which such a condition would be found. Oh damn, that was a bit blond of me.

I see a lot of familiar faces here.

Welcome dis totally digging that FO, but if you are down with mj your down with me.

Rate the above person's avatar.

@LWG: Yes, I've been waiting to comment. 9/10! Its so.....cute.....yes a soft side emerges when you see something like this. :'(

Game Design Discussion of the Week: Status Effects

Honestly you can protect against the Ultima Cast in RM, simply create the Condition: Attack Allies, and limit Skills that have more that 3 or so Intelligence Influence. This way Confused allies mainly attack with Physical Techniques.

A trick I have found useful, taken from the way are Condition Degrees. Especially in games when HP is low, a Level 3 Poison taking 5 HP each turn will fuck you up quickly. I find that deadly status effects cause a Player to think about who the fight, what to buy, and what tactics to use.

@Dis: Quick question what is IE?

Screenshot Shogunate

@Dis: Dis my man, the inspiration behind Tales of Falonia, nice to see you around, and that you are still working on a much improved Forgotten Origin. I just got done playing the old Demo and I have to say I do hope this game is completed.

@Nessiah: Eww VX, lol. Good work, I assume its for the game in your signature. Hope everything goes as planned, and now I'm in the CBS Mood.

Doors and Ect Character sheets

Please include more information. Are you using XP,VX,2k3 I think I may have somethings laying around for 2k3, but as for the others I'll have to search.