BACKWARDS_COWBOY'S PROFILE
Gaming and game design are my hobbies. I've spent the most time with VX Ace and 2k3 (prior to Steam release), but the only thing I've ever finished anything with is 2k.
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
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How Are You All Holding Up?
A few days ago in the U.S. we "celebrated" a year of pandemic-fueled lockdown, though some states (*cough*Florida an its exporting of cases to other states*cough*) have seen tougher times than others. I've worked in mental health for years, and the number of suicides, suicide attempts, overdoses, and repeat hospitalizations I've seen people go through lately has just stayed at a dangerously high level. I mean, we've got a 3-6 month waiting list for therapy at our practice, and even medication management has up to a month wait time.
So the real question is, after a year or more depending on where you live, how are you all holding up?
So the real question is, after a year or more depending on where you live, how are you all holding up?
[RM2K] "Create Game Installer" Doing Nothing
Is there something that I'm doing wrong, or is the new version of RM2000 not functional?What are the alternatives? I have to include the RTP, and I'd rather not have to dig through the game and import only the resources I used, as then I would have to check and/or change every reference to them in the game.
Edit: I'm running Windows 8.1, and RM2000 through Steam.
Any help would be appreciated.
The issue was that I was using the Steam version of RM2k. I downloaded the stand-alone version and it worked.
[RMVX ACE] Looking For Certain Tutorials
Several months ago, I remember seeing a tutorial of sorts that explained how to do some interesting things in RMVX Ace, among them creating skills that would deal damage based on whether or not an enemy was already inflicted with a status condition, whether they had been hit by a different skill, etc. all from the damage formula box without any other scripting. Either the tutorial was on here or the link to it was on here, and after about two hours of searching through old topics, I can't seem to find it. Does anybody know where it went or which site it was on? I had it bookmarked, but my computer crashed some time ago and I lost all my bookmarks and saved pages in my browsers.
Fire Emblem If (Japanese Title) Announced For USA
At the U.S. Nintendo Direct on Jan. 14th, this little beauty was announced:
It's a new Fire Emblem title for the 3DS, brought about by the overwhelming and unexpected success of Awakening a couple years ago. While Awakening was scheduled to be the end of the series for the foreseeable future, the amount of money that Nintendo made and the renewed interest among the English-speaking fanbase has resulted in a new game. The biggest change visible in the trailer?
The game is now styled after Feudal Japan. Not Europe like in every other title. You now have samurai, mounted warriors wielding naginatas, and demons as well as monsters based on Eastern legends instead of western. Also, belly dancers that cast magic.
The game is already named in Japan as "Fire Emblem If", and according to some gaming websites, "Features a world that is much more largely impacted by choices made in the game", hence the title. It also features "The biggest challenges in a Fire Emblem game to date". I'm looking forward to this one, especially since the character models now have feet, load times for battle scenes have been reduced, and other enemies are visible in the background during battle scenes, so it's no longer a duel on a vast empty field.
And don't worry Europe and Australia, it's probably coming to you too.
It's a new Fire Emblem title for the 3DS, brought about by the overwhelming and unexpected success of Awakening a couple years ago. While Awakening was scheduled to be the end of the series for the foreseeable future, the amount of money that Nintendo made and the renewed interest among the English-speaking fanbase has resulted in a new game. The biggest change visible in the trailer?
The game is now styled after Feudal Japan. Not Europe like in every other title. You now have samurai, mounted warriors wielding naginatas, and demons as well as monsters based on Eastern legends instead of western. Also, belly dancers that cast magic.
The game is already named in Japan as "Fire Emblem If", and according to some gaming websites, "Features a world that is much more largely impacted by choices made in the game", hence the title. It also features "The biggest challenges in a Fire Emblem game to date". I'm looking forward to this one, especially since the character models now have feet, load times for battle scenes have been reduced, and other enemies are visible in the background during battle scenes, so it's no longer a duel on a vast empty field.
And don't worry Europe and Australia, it's probably coming to you too.
Final Fantasy III "Remake" Coming to Steam (With Cards!)
I learned from the Humble Bundle that Final Fantasy III (Original NES III, not screwed up North American numbering III) is coming to Steam. It's more or less a port of the PSP version, which was a port of the iOS version with enhanced graphics , audio, and quick-battle, which was a port of the DS version with enhanced graphics, which was an actual remake... But this time, it has Steam Trading Cards and Steam Achievements. If you haven't yet played the original Final Fantasy III or one of its many remakes, this may be the most enhanced enhancement yet, and could be something for you to look into. Here's a link to an article with screenshots (the screenshots could be from one of three different remakes for all I know. All but the DS one look alike.): http://www.vg247.com/2014/05/09/final-fantasy-3-is-coming-soon-to-steam-for-pc/
Who Wants Some Steam Coupons?
After crafting several badges over the past week or so (made possible by a foil copy of a RMVXAce card), I have a bunch of coupons that are expiring in a few days, and have no intention of using them. So if anybody wants them, I have the following:
Expiring March 3rd, 2014:
50% Off Gary's Mod (Expires 12:16:56 EST) (Expired)
Expiring March 5th, 2014:
75% Off Galcon Fusion (Expires 19:13:54 EST) (Expired)
66% Off Eversion (Expires 20:03:43 EST) (Expired)
90% Off Serious Sam HD: The First Encounter (Expires 20:07:45 EST) (Expired)
Expiring March 7th, 2014:
66% Off Duke Nukem 3D: Megaton Edition (Expires 12:43:11 EST)
If you want any of these, add me on Steam (same username as on here) and just let me know which ones you want. Absolutely free, since they're just going to expire in my inventory. First come first served, and I'll try to keep this updated as they go.
Expiring March 3rd, 2014:
Expiring March 5th, 2014:
Expiring March 7th, 2014:
If you want any of these, add me on Steam (same username as on here) and just let me know which ones you want. Absolutely free, since they're just going to expire in my inventory. First come first served, and I'll try to keep this updated as they go.
Feelings About Dungeon Crawlers?
So, I'm thinking about starting work on a new RPG VXAce game, and wanted to make a game similar in design to the Etrian Odyssey and Class of Heroes series. For starters, I always liked the amount of customization in those games. In addition to that, they seem to be a pretty easy game to make in terms of design and functionality. But before I start, I wanted to get a general idea of what people do like and what they don't like to see in this type of game. Of course, I've already got a few things in the "Don't" list, like excessive grinding and confusing map/interface layouts, and some stuff in the "Do" list, like character customization and optional sidequests.
A quick overview of the key differences I'd be having that could render some complaints obsolete:
- I wouldn't be doing the dungeons in first-person, so confusing mapping wouldn't be as much of an issue.
- As the game gets further along in completion, I'd be replacing the default material with custom graphics, so "RTP Quest" and recolored elemental enemies would be avoided.
Anyways, I wanted to get some feedback on the overall genre so I can avoid making a game that just pisses people off. I've got about three or four weeks of thought and some planning into it, so I have a pretty general idea of what I want to do, and want to be able to make changes based on the feedback before I get too far into it to do so.
A quick overview of the key differences I'd be having that could render some complaints obsolete:
- I wouldn't be doing the dungeons in first-person, so confusing mapping wouldn't be as much of an issue.
- As the game gets further along in completion, I'd be replacing the default material with custom graphics, so "RTP Quest" and recolored elemental enemies would be avoided.
Anyways, I wanted to get some feedback on the overall genre so I can avoid making a game that just pisses people off. I've got about three or four weeks of thought and some planning into it, so I have a pretty general idea of what I want to do, and want to be able to make changes based on the feedback before I get too far into it to do so.
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