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BboyHavoc
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Four Sided Triangle
I played the demo and there were a couple of passability issues with certain tilesets. Too bad it's cancelled though.
Release Something! Day VII: Advent Children [June 20th]
The New Guy
Hey everybody
Well I've been roaming around RMN for about a month or so and have finally decided to register. Anyways I'm from California and a lot of my friends call me Havoc(hence the name) and yes I am a bboy (breakdancer... go figure :D). When I'm not breaking, I play a ton of video games.I've been playing video games since I can remember. My favorite type of games, of course are RPGs. My all time favorites so far has been FF4 and Chrono Trigger both for their superb storyline. New games today just don't seem to have as lush a story as "Old School" games IMO.
Also, I just started making my first ever RPG using RM 2k3 called Lucadia:Genesis. It's more a traditional old-school type of storyline with great character development. Hopefully I can provide a demo soon.
Anyways, it seems like there are a lot of helpful people here and hopefully one day I can help contribute somehow.
Well I've been roaming around RMN for about a month or so and have finally decided to register. Anyways I'm from California and a lot of my friends call me Havoc(hence the name) and yes I am a bboy (breakdancer... go figure :D). When I'm not breaking, I play a ton of video games.I've been playing video games since I can remember. My favorite type of games, of course are RPGs. My all time favorites so far has been FF4 and Chrono Trigger both for their superb storyline. New games today just don't seem to have as lush a story as "Old School" games IMO.
Also, I just started making my first ever RPG using RM 2k3 called Lucadia:Genesis. It's more a traditional old-school type of storyline with great character development. Hopefully I can provide a demo soon.
Anyways, it seems like there are a lot of helpful people here and hopefully one day I can help contribute somehow.
Falling Event
author=Fallen-Griever link=topic=3967.msg79500#msg79500 date=1244628653
Parallel Process:Input Password: v[xxxx] [b](Do Not Wait Until Key Hit!)[/b]
If v[xxxx] = (whatever the value is for left)
Move Event Hero: Left/Down.
Else
If v[xxxx] = (whatever the value is for right)
Move Event Hero: Right/Down.
Else
Move Event Hero: Down
End Case
End Case
The above will allow the hero to move down if the player presses nothing and to move left/right if the player hits the right key. RM2K/3 isn't the best for action sequences but I found this system worked okay in Sore Losers (assuming I am remembering it correctly, I don't have the code in front of me...)
As for the obstacles, just place an event in front of them that is Below Hero and On Hero Touch. Have it turn on a switch that turns on a new page in the Parallel Process event that controls hero movement. This new page should then have in it the stuff you want to happen if you crash.
Ok, so I got the movement part correct but now that I put events(obstacles) on hero touch, the events aren't even being processed. For example: I have an event that when the hero touches it, it turns on a switch which applies a second page in the Parallel process event. I have it so that the hero flashes red, but when the hero does touch it or goes over it, nothing happens. I've also tried just putting events on hero collision or hero touch that when the hero does touch it, the hero sprite flashes red, but that doesn't work either. Is there something wrong with parallel processes that wont allow other events to work?
Falling Event
I need help trying to figure out how to make my character keep going down (like he's falling) but be able to move left and right at the same time. That way he can avoid obstacles and collect items at the same time.
I'm using RM 2k3 and using a parallel process event to keep my character moving down but it wont allow me to move him left and right. I've also tried doing a Key Input process to move left and right but if I do that my character will stop moving down. Any ideas?
I'm using RM 2k3 and using a parallel process event to keep my character moving down but it wont allow me to move him left and right. I've also tried doing a Key Input process to move left and right but if I do that my character will stop moving down. Any ideas?













