BLINKSTER'S PROFILE

I'm Blinkster! I'm from Sweden but I've been studying English for nearly four years so it should be okay. I enjoy video games, puzzles, history, soccer, and writing.

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Tales from Zilmurik IV

This looks good. I like the castles and world maps.

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author=Radnen
You probably did this just to get the game submitted - I understand. I would have liked to see a textbox or something else like that at least.

I have seven maps finished. I choose these two because they already have transfers and their main events. I had planned to show off the custom menu but it didn't work out so I just showed the regular one.

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This isn't the RTP. It's a mix of various sorts. To be honest I was very anxious to get some maps done in order to move forward. It's fair to say most interiors will change!

The Treasure of Fenglade

I'll take this into consideration! I was thinking of having the player journey into a separate area to fight a very powerful enemy to obtain a key, scroll, etc. in order to reach the last room that would contain the treasure. I definitely like putting emphasis on exploration and there will definitely be some.

It's Alive!

I'm good with English because of my instructor. But I'm glad you like my mapping! I played many games to get an idea of what's acceptable. There is a lot of good talent here!

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Ah, good point. I'll try both ideas!

What is the Biggest Design Flaw in Games?

author=DJ_Dreck
Yuh, graphical and story wise, I done think da biggest design flaw in asian ade games, is that there ain't be no asian people in them. What the hell up wit dat?


I'm glad they teach English here.

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It seems really cold there! Would tall grass survive or any plants at all other than evergreens?

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Image changed!

What is the Biggest Design Flaw in Games?

author=Antilurker77
I'm pretty content with just having a normal and hard difficulty. Combat you can easily overpower just gets really boring.

For me, the biggest design flaw (and what probably gets the most people to shut down the game) is not having the game tell you where to go. When your forced to wander around, things get boring fast.


But wandering can also be a great design plus if you're the venturing type! I've played a lot of visual novels and mystery games and others that focus a lot on story and little on gameplay so that is why I like actual fighting to be as easy as possible.