BLITZEN'S PROFILE

i like breakfast
Castle Quest Demo
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa

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Whats Your Favorite Historical Civilization ?



Obvious answer is REDACTED

Every RPG Ever

http://gamingbolt.com/wp-content/uploads/2010/10/RPG.jpg

Basically, this is why I only make tower defense games and ice cream parlor simulations.

What are you thinking about right now?

I'm doing my PhD.

But really, I just want to get back to RPG Maker.

Get Engaged: How A Partner Can Help

I find that the biggest benefit I get from talking to otherrs about my design is the articulation of my own ideas. Sometimes you're not exactly sure what you're thinking until you type it out or write it out, or say it out loud to somebody else. I like IRC for it because other people are there who can tell you whether or not your ideas make sense.

>New Game

Actually, I would argue that FF7's intro comes at the perfect point in the narrative. Cloud, already thinking that he is someone else, off of Shinra's radar, is essentially starting from Square One (pun intended). He could've laid back and stayed off the radar, but the actions he takes from then on form the basis of the rest of the narrative: the story of revealing the truth about the past.

FFT's intro comes at a point where the Princess is kidnapped, and Ramza, now a bottom-of-the-barrell mercenary, realizes that his old pal Delita is alive. Not only does this prompt him to go and solve the mystery of what's going on, it also gives us a basis to revisit the establishing events up to that point.

I think that as entry points to the story, they both stand fairly well.

>New Game

Narratively, you should enter the story just before if not at the moment where the central problem of the story begins. For dramatic effect, this should be the biggest problem they've ever had to face in their entire lives, and it should be the most important thing they ever do. Introduce the main character and give them something important and exciting to do! Case in point: FF7 you are Cloud blowing up the Mako Reactor. FF6 you are mind-controlled-Terra invading Narshe. FFT you are Ramza and the town is invaded by thugs. This approach would let you set up the conflicts and themes of the story

Gameply wise, if your game is complex, it helps to start with a tutorial. I find that if you show people the neat features of your game right off the bat, they will spend the rest of thier time with the game finding out how to use them so they can beat the game.

haikus for s4d

Only applesauce
can redeem this sad display;
Cinnamon seasoned.

What are you working on now?


This. Also lots of non-rpgmaker related stuff.

What do you think of the new "emo"

oh my god such terrible, terrible haircuts...
what has seen cannot be unseen...

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