BLITZEN'S PROFILE

i like breakfast
Castle Quest Demo
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa

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My Opinions

I have been fairly dormant in the community for a long while, doing like twelve history degrees and writing screenplays and teleplays and regular plays. But I want to come back and make games and release games and take a more active part in RMN again. I haven't released a game in so long that I forget what it's like to have other people play your stuff and like it. It's worth the work, right? Maybe I have always aimed too high for myself but now the result is that I am sitting on a HUGE stockpile of pixel art and I am waiting for something to do with it all.

I guess I'm just asking each of you, is it worth it? What do you think? Is rpgmaking still worth the effort? I wonder if it is, even though I have this (questionable?) desire to be positive and waste some time making a game and showing it off to you guys.

I guess it's not worth it if I don't enjoy it, is the point of it all. Maybe I just got older. I've been floating around the community for 11 years (oh god) and I've honestly still got nothing better to do.

Maybe I still enjoy it. I never really enjoyed playing any of your games, though. Most of them weren't very good. There are some gems. About 10% have a certain charm for me. That being said, over the years, standards have definetly risen. We all got older, maybe. Personally, I haven't done much in the past few years though. Maybe that's the problem. We all move on to other things before we realize our potential at this small, particular, peculiar craft, because we don't feel like it's worth it.

Maybe the community is maybe too small? Or we have this Catholic complex where we feel guilty about it for some reason. Or maybe that's just me. I am pretty soaking Catholic. I feel guilty about everything.

I realize full well nothing I say should be taken seriously ipso facto welp welp

thats right rmn you are once again the target of my existential episodes

Let's Discuss Super Powers!

Don't harp on Batman, guys. He is known for being the world's greatest detective. Mind you, on a practical level he's more Sherlock Holmes than Superman, but he uses his skills for the benifit of society. Because of this, he may not have super-powers but that does not eliminate him from the category of "superhero".

How Not to React to Criticism 101

feel a little bad too guys because she will never know true love by being the awful person that she is

RPG Maker ruined my life

rpg maker = pointless
life = pointless
rpg maker = ...life?

Emo Require: Do RPGs need a story?

You guys should read those articles I referenced.

Emo Require: Do RPGs need a story?

All games have the ability to create from what theorists call "emergent narratives". These player-enacted, "low-level" narratives are different from the "high-level" narratives created by the game designer. If we define the genre in this sense, RPGs as essentially having "story" about the player, all games can be considered RPGs, because all games allow the player to create an emergent narrative in dialogue with the game design.

Further Reading:

Dansky, Richard and Kane, Brad. “Chapter 1: Introduction to Game Narrative.” Game Writing:Narrative Skills for Video Games. Published on Gamasutra. August 24th, 2006. Accessed April 1st, 2009.
URL: http://www.gamasutra.com/view/feature/1838/book_excerpt_and_review__game_.php

Jenkins, Henry. “Game Design as Narrative Architectural.” In Noah Wadrip-Fruin and Pat Harrigan (eds.) First Person: New Media as Story, Performance, Game. Cambridge, MIT Press, 2004. Accessed online April 4th, 2009.
URL: http://web.mit.edu/cms/People/henry3/games&narrative.html

Lindley, Craig. “Game Taxonomies: A High Level Framework for Game Analysis and Design”. Gamasutra. October 3rd, 2003. Accessed April 1st, 2009.
URL:http://www.gamasutra.com/view/feature/2796/game_taxonomies_a_high_level_.php

Rouse, Richard. Game Design: Theory and Practice. Plano, TX: Wordware Publishing.

soldier_general_meeting.png

General Tao: This chicken is delicious, you should name it after me.

Walking In Tall Grass Without Multiple Events?

With a Call trigger, the event only runs when called. With a Parallel Process trigger, the event tries to run every step of the engine. Better to only have one parallel process event that runs each "active" event in turn, than to try and run them all at once, parallel. Avoids lag & slowdown.

Looking for that free program that lets you make NES-style sounds effects.

Bingo. Thanks.

Looking for that free program that lets you make NES-style sounds effects.

Anyone have it or know what it's called?