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jeez I should really make a game eventually

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Please Love My Computer Game

Looks interesting, I'll take a crack at it.

EDIT: Suggestion: up the walking speed. Drastically. I grasp that the game is supposed to come off as being unfriendly to players as part of its premise, but even when you're working toward a very deliberate artistic theme you still want to keep basic playability intact, y'know?

Xenos

"where 16 cultists took their own lives by drinking Hydrofluoric Acid"

"took their own lives by drinking Hydrofluoric Acid"

"drinking Hydrofluoric Acid"

Yarrglblarrgl wait what JESUS CHRIST WHY???

...So of course I'm downloading now.

Ollimio

This looks very gameboy advance-y. Which I love. :) Looking forward to it!

The Widower

Good God this looks amazing.

Photometric

Light mechanics, eyeball trees, faceless people, and hella creepy retro maps. Yup, too much coolness here not to sub. Looking forward to seeing where this one goes!

Oneshot

author=xxmusicxx56346
why cant i replay this? I even uninstalled it and re-downloaded it


Prolly 'cause you only get ONE SHOT :P

...More seriously, though, last I checked it works if you play it on a different windows profile (can't speak for any other OS). I haven't figured out the mechanism the game uses to prevent replaying. My best guess is that it saves a tiny file somewhere and checks for it on startup, but I've never found where. I can think of some ways to find out (running it sandboxed comes to mind) but personally I'm not even sure I want to know, it seems like it'd ruin the effect.

On another note, anyone who thinks this game in a YN ripoff might have played like, two minutes of it max. I know I'm late to that flamewar but seriously, YN is a low-skill, low-content game. It was influential, sure, but at the end of the day it was still just something you poked until new items fell out and then UBOAAAAA and then you kill yourself the end. This game has a fantastic story that takes full advantage of the strengths of games as a medium, shows a lot of insight into human psychology, and is quite structured besides. I LOVE this game, it's genius.

Somnium

This is interesting, I think it deserves more attention. It's kinda like a somewhat less dated and more structured Yume Nikki. I've also never seen maladaptive daydreaming tackled as a game concept before, so that's a plus.

There are a couple small things I'd change:

Needs a dash button. In a game where part of the appeal is exploration and a lot of areas that are just flavor, you want the player to have more freedom of movement than this. I quit on the 8-bit dream because of how slowly I was moving.

I'm not sure how to understand which layer I'm on. This makes it a little troublesome to try to plan for which ending I'm going to get.

I also figured that once I'd seen the "layer 1" ending I'd be able to continue, collect eight "layer 2" memories and it would override. Not so--once you have eight of anything you can't continue daydreaming at all. You don't want to give the player too much power in a game like this, but it seems too easy to accidentally complete the wrong set. Since I saved in the room with a complete set before I understood this, I now have to start over if I want any more endings.

That said, it's a neat game, and I like it more than a lot of the other YN-inspired, surreal-exploration type games.

The Gift

Well I am a cynical old fart and this still made me misty. Nice job. Great use of music, too.

It Moves

Got to chapter 3 and almost fearquit. Nope, nopity nope nope nope so much NOPE

Managed to finish it though. Great game. I was wondering, on the last level with the two creatures talking about the crossroads--does this imply some kind of puzzle to be solved over to the right? I've played with it a little but all 3 paths seem consistently blocked.
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