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Movin’ At The Speed Of Sex!!!
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What are you thinking about right now?
'Nucks and Flyers tonight -- yahooooooo!!! :D
Only sucky thing about that is...I have to go to work straight after the game (no!). Oh, well...
Only sucky thing about that is...I have to go to work straight after the game (no!). Oh, well...
Whatchu Workin' On? Tell us!
*yawn* I'm so beat. 46 game ideas compiled down to two paragraphs for my epic game list. Yeah, this thing still needs to be complete. I've worked on it for a couple of days now, so I'm getting back to Stock Ticker on Tuesday, hoping to continue the list sometime on the weekend.
Yeah, a lot of these ideas may never be done, but I still thought it would be a great idea to write them all down. :D
Yeah, a lot of these ideas may never be done, but I still thought it would be a great idea to write them all down. :D
Hello!
As long as you post, and hang around here once and awhile, you will always be welcome on the good ship Real Men.
Welcome to da team! The dream team. :D
Welcome to da team! The dream team. :D
tpasmall's workshop
Yeah, I really am digging those sprites, as well. I don't use VX, so I really don't need anything like this, but hopefully somebody will. Good stuff. :P
What are you thinking about right now?
author=deboo
i thought you got banned for having multiple crazy accounts lol? was that a mistake?
No, just for acting batshit crazy. I only got warned for my previous weridness, not banned. Which is good! RMN needs the S4D (pfft).
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Wow, I can't believe the Cards knocked out the Phiilies, tonight. What a major upset. Hard to believe that baseball is more exciting than hockey right now; although, Rugby is still the king of awesomness, as we're getting down to the final matches.
The sports world has been kind to me. :D
Whatchu Workin' On? Tell us!
Keepin' this brief, because I am very tired; also, my dad's been REALLY f***ing annoying all day long with disturbing me every 109 seconds because of his drunkness:
So, yeah, despite a pretty rough day of getting up off the chair every 15.8 seconds just to tell the guy to "Get the H outta here and leave me be," I did manage to finish a lot of mindless crap today. Hell, I even backed-up all my stuff before I went to sleep; that's how productive I have been today. So...without further aideu:
Stock Ticker:
Soundtrack listing is now complete. 356 is the magic number of the total amount of songs in this massive game. I did my best to cut it down originally from 420 to 356, as this is the best I could do. There may be a couple of add-on's throughout the gameplay / battle parts, but I'm not too sure. Other than that, there is nothing left to do but finish proofreading this bitch and diving into it. Everything has been planned, finished. From the characters, trumps, charms, bosses, dialogue, hidden stuff, etc. It took from Feb to now, but I'm truly happy for the long wait, as this will probably be the most insane thing I have ever made in my entire life.
Sugar:
Added Nugent, Sugar's rival in the many sequals to come, as a uber boss that you can take on if you achieve a perfect 8-0 in the story mode. Also, Nugent's stage along with the "Training Stage," and "Special Stage," can be played in VS mode. I ditched the ability to save high scores, and such, since it really wasn't needed since there isn't too many things to unlock in this game. Added a few new jingles, like when the match ends in a draw or goes to the judges.
I originally was thinking of adding a shit-ton of hidden characters, modes, and such, just like Stock Ticker, but thought to myself: "Dude, Stock Ticker already has all of that garbage. Just finish this game and screw the other things." And that's what I did. :D
The Aquatic Adventures Of Scuba Steve:
Really...not much changes for this game. Everything has been planned since the beginning, almost a year or so ago, so no real changes have been made to this game, which is fine, because this game is fine as where it stands. The only thing I did add was changing the "Upgrade System" for powering up "Scuba Steve."
Your EXP is basically the total amount of POINTS you earn by completing stages, shooting down enemies, and such. And the end of each stage, you can use those points to upgrade one stat, such as Scuba's Health, Accuracy, total amount of items he can carry, and overall air supply, just in case your tank runs out or gets cut by something. Each stage can only have one upgrade. So if you want to upgrade another stat, you'll have to do it on another stage. Each statstic costs more points the more you level that stat up. But, frankly, at least you can revisit the boss fights and spam points that way. :D
Wow, this was a lot of typing. I've been seriously busy since I've decided to not spend as much time on this past like I once did. I think it's a good idea to get away from RMN for awhile and really work on your projects. It's nice to get away from all the lunkheads and just have fun. :D
More stuff tomorrow! :D
So, yeah, despite a pretty rough day of getting up off the chair every 15.8 seconds just to tell the guy to "Get the H outta here and leave me be," I did manage to finish a lot of mindless crap today. Hell, I even backed-up all my stuff before I went to sleep; that's how productive I have been today. So...without further aideu:
Stock Ticker:
Soundtrack listing is now complete. 356 is the magic number of the total amount of songs in this massive game. I did my best to cut it down originally from 420 to 356, as this is the best I could do. There may be a couple of add-on's throughout the gameplay / battle parts, but I'm not too sure. Other than that, there is nothing left to do but finish proofreading this bitch and diving into it. Everything has been planned, finished. From the characters, trumps, charms, bosses, dialogue, hidden stuff, etc. It took from Feb to now, but I'm truly happy for the long wait, as this will probably be the most insane thing I have ever made in my entire life.
Sugar:
Added Nugent, Sugar's rival in the many sequals to come, as a uber boss that you can take on if you achieve a perfect 8-0 in the story mode. Also, Nugent's stage along with the "Training Stage," and "Special Stage," can be played in VS mode. I ditched the ability to save high scores, and such, since it really wasn't needed since there isn't too many things to unlock in this game. Added a few new jingles, like when the match ends in a draw or goes to the judges.
I originally was thinking of adding a shit-ton of hidden characters, modes, and such, just like Stock Ticker, but thought to myself: "Dude, Stock Ticker already has all of that garbage. Just finish this game and screw the other things." And that's what I did. :D
The Aquatic Adventures Of Scuba Steve:
Really...not much changes for this game. Everything has been planned since the beginning, almost a year or so ago, so no real changes have been made to this game, which is fine, because this game is fine as where it stands. The only thing I did add was changing the "Upgrade System" for powering up "Scuba Steve."
Your EXP is basically the total amount of POINTS you earn by completing stages, shooting down enemies, and such. And the end of each stage, you can use those points to upgrade one stat, such as Scuba's Health, Accuracy, total amount of items he can carry, and overall air supply, just in case your tank runs out or gets cut by something. Each stage can only have one upgrade. So if you want to upgrade another stat, you'll have to do it on another stage. Each statstic costs more points the more you level that stat up. But, frankly, at least you can revisit the boss fights and spam points that way. :D
Wow, this was a lot of typing. I've been seriously busy since I've decided to not spend as much time on this past like I once did. I think it's a good idea to get away from RMN for awhile and really work on your projects. It's nice to get away from all the lunkheads and just have fun. :D
More stuff tomorrow! :D
What are you thinking about right now?
Wow, RMN sure has come a long way, ain't it?
Adon237, just do what you feel like working on, regardless of what everybody else thinks. If you think your going to enjoy yourself, and have a better chance of releasing it, totally go forward on this brand new game idea, but don't leave your other projects on hiatus for too long! :D
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RPG Maker + Druken Parent = YOU AIN'T GETTIN' SHIT DONE, SON!
Well...I tried. But, man, most of the night, I just went out of the house.
Adon237, just do what you feel like working on, regardless of what everybody else thinks. If you think your going to enjoy yourself, and have a better chance of releasing it, totally go forward on this brand new game idea, but don't leave your other projects on hiatus for too long! :D
--
RPG Maker + Druken Parent = YOU AIN'T GETTIN' SHIT DONE, SON!
Well...I tried. But, man, most of the night, I just went out of the house.
Whatchu Workin' On? Tell us!
This is VX, right? Hmmmm...I don't think they look too bad. Kind of reminds me how Breath Of Fire II did its trees for forest maps, and stuff.
*sigh* The soundtrack cuts / proof reading to a 10000 page storyline is KILLING ME!!! Ugh, the nightmare...the nightmare...
...But it's going along pretty good. I don't like cuting stuff, but I did it with Monopolo and it got completed, so meh, anything for the good of the game. Besides, I don't think a lot of people will want to download a 600+ MB game, so I'll try my best to lower it as far as I can. But, yeah, everything is still pretty peachy. :D
*sigh* The soundtrack cuts / proof reading to a 10000 page storyline is KILLING ME!!! Ugh, the nightmare...the nightmare...
...But it's going along pretty good. I don't like cuting stuff, but I did it with Monopolo and it got completed, so meh, anything for the good of the game. Besides, I don't think a lot of people will want to download a 600+ MB game, so I'll try my best to lower it as far as I can. But, yeah, everything is still pretty peachy. :D














