CECIHONEY'S PROFILE
hmmm I love robots, starships, tanks, futuristic settings, magic, pink... a nd Iam rather extreme about all that -^.^-
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Back from the past with a new face (upgrades happen :P)
Nah surely I remember you, Hero´s Realm and all XD You were well known since back then (and I just got the game again by the way :P) -^.^- I believe my DA journal linked on the first post of the topic should give a bit of info on what happened to me between then and now XD
Back from the past with a new face (upgrades happen :P)
Hiya! I'm lumaki and I make draw~
author=lumaki
I can't tell a short story to save my life. -_-;
Currently working on a cutesy game with dark undertones - just hoping to make it short and entertaining. I'm juggling my many lives, so I produce work super slowly... maybe see that game in ten years? lol!
I am no good with short stories either u.u And quite interested in the game -^.^- Also welcome though I just got back here myself XD
What elements from existing games would you like to see reused?
author=Arandomgamemaker
Hm, I never know if levels is worth it honestly. On one hand it lets you feel like you're progressing, but on the other the game can get unbalanced if you grind.
However, without levels you would probably get something like The Grumpy Knight and Wine & Roses, in that every battle is a miniboss fight to collect a specific ability or stat booster, or even just to progress. This means your game can be more balanced because you can control how strong a player is, so they are never strong enough to 'overpower' everything.
However, it also makes it so you have to fight through enemy hordes to collect everything, and with each battle being difficult you wouldn't feel the sense of 'progression' that leveling has.
Just my two cents.
You picked my points entirely... I hate when boss battles become easy cause I accidentally went overlevel just because I was collecting money to buy a new sword XD You know, I like to win thiough my own skill and strategy so grinding is messy on that aspect and in the end, you level up, but challenge does too, so technically you are always facing the same dificulty :P
And I love when all battles are many boss battles, just a matter of not having a lot of them (thking Star wars KOTOR, Septerra Core, Chrono Trigger).
Also the skills and bonus status are small helps rather than huge boosts, so you could still skip a few things, or earn prizes by solving puzzles or cleaverly avoiding battles as well :)
But I will keep the concerns in mind to try and not overdo on the challenges XD
What elements from existing games would you like to see reused?
In my case I just droped level out entirely in favour to keep both a sense of challenge and to avoid that weird feeling that character starts noob and becomes god (most of my characters start at least fairly capable and/or experienced anyway) so I only give a few stat bonuses and few new skills as prixes from battles just so player feels a slight grows and a sense of progression, but who truly must grow is the player :)
Don´t know if that counts hehehe
Don´t know if that counts hehehe
post your picture
Back from the past with a new face (upgrades happen :P)
DeviantArt Profiles/ Websites
My DA:
http://clest.deviantart.com/ A bit more than just pixelart in there :)
http://clest.deviantart.com/ A bit more than just pixelart in there :)
Ellenor's pixel template.
Back from the past with a new face (upgrades happen :P)
Sounds great, I will do a check to see if/and what works on Ace as I got it on the steam sale XD Just checked enough to see that I still don´t want to use their tileset system and instead will use paralax as bgs hahahaha but anything else seems ok for my use, just didn´t test anything script-wise :)
As for tiles you can update me when you have a more clear idea on that, least with all work on last year I produce tiles faster now XD
thankies
As for tiles you can update me when you have a more clear idea on that, least with all work on last year I produce tiles faster now XD
thankies

















