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Coming up in next update - misc : Heroes skills (part 1)
By the way, are you considering making two more party members for earth and darkness?
I did but unfortunaly the artist who made those free portraits I use, only made those 4. I've others free portraits from others artists but they're too different in style :x
So unfortunaly, I will stick t only those 4 I guess.
Coming up in next update - misc : Heroes skills (part 1)
Well, some random encounters could have passive HP regeneration or the means to gain the regen state. This wouldn't be early-game enemies but certainly you'd want to DoT them to effectively cancel out their healing, right?I don't think it's possible to cancel passive states, Yanfly didn't coded that neither Rpg maker.
But normal state ?
I think someone coded a script for that.
Not sure.
EO FOEs are avoidable (since they're too powerful for when you first meet one). So your mini-bosses would have to be as well. Now traps. I don't suppose you can make one that shoots fire in a straight line, turns off for a while so you can pass through, and then turns on again? Puzzles would be nice too.I can make a patroling unit with a line of signt and player could sneak behind it.
I don't know which traps is possible to code, yet ^^;
Coming up in next update - misc : Heroes skills (part 1)
Maybe you can introduce NPCs that you can learn skills from so that you don't get them all from just leveling up. 'Course, they might desire payment for teaching you.I also though about the idea but buy passive skills instead. I'm not sure yet.
Having certain equipment bestow a skill while it's being worn could work too.I don't plan to introduce that feature in this game. I want it for another game that I started before the rpgmakerweb.com event that Chibi Dungeon was born from :

Are you going to have optional bonus bosses hidden in the game?Yup.
So Midori is water. One thing she can do with it is cure burns (by cooling them down). Another is to inflict Soak on the enemy, a state that makes them take more damage from Thunder but less from Fire attacks. It wears off in a few turns (drying off) but the duration is reduced by 1 turn every time the target is struck by Thunder/Fire attacks. Lastly, poisons tend to be in liquid form (or gas) so what better way to inflict that status than with a water spell?I really like your ideas but I can't 100% implement it.
I can do the Soak state that make Thunder do more damage.
But I can't reduce the number of turn left whenever Thunder is used :(
I understand your logic about poison. I'm not decided yet since Midori has already another spell type waiting for her. I might instead give it to Eshely. I will see.
Kuro could get a Lightning Rod skill. Works like Taunt but draws in all Thunder attacks instead. Taunt might be too OP for him to have. A lesser-version would be called Magnetic Field which would attract all Metal (neutral) attacks. Essentially, robots, golems, and any monster that uses metal weapons or armor. Taunt should make enemies want to hit the user more, not suck up all physical attacks. Vigilant Protector/Guard(ian) would be a better name for someone who does the latter.It's technicaly not possible even with Yanfly plugin of taunt.
Either you can taunt physical or magical attacks or both.
Also there is no aggro range/meter, it applies on all enemis.
Ice is usually associated with water if it's not its own element. It's the same with wind to thunder. But I suppose you can't really give Midori any ice spells nor Kuro any wind ones since they would be weak to fire/earth (what water/thunder are weak to). Water can beat fire but ice gets melted in turn.Indeed, but I might expand that circle of element in a sequel, lol.
So to resume : I will keep in my your DoT ideas but using them only or boss or mini boss might not be that interesting for the player snce most of the time in normal combat he won't need to use them. So I will need to be carefull of when I and how will implement the DoTs. I might put "Foes"/mini boss monsters on the maps like Etrian Odyssey to give some opportunity to use the DoTs if I implement them.
Coming up in next update - misc : Heroes skills (part 1)
Fire can burn, thunder can stun/paralyze, wind can bleed if it's the thin "bladed" variety.I wonder at wich level I can introduce that. DoT are interesting when the enemy has a high HP pool. Same for buff, at earlier level, buffs aren't enough effective to make a difference because of the low stats of heroes.
A Berserker could have a Fiery Aura that burns (damages) enemies that physically attack Junta. Then again, the same can be done with electricity or wind blades.Yup, I can do that but again I don't know at wich level.
Kuro can have a Charge skill where he builds up electricity for a turn (possibly getting a status/state condition icon for that) and powers up his next electric attack/skill by like x2.5 damage (0.5 more damage than attacking twice).I don't think I can do that with my actual battle system, I would need to use ATB since there is no script for the default battle system for that feature :x
So does Midori have water attacks now (her element icon in the updated menu has a bubble icon) or does she still have wind spells?No, she doesn't have wind spells anymore because I really wanted that each hero has a magic branch because of the elemental weakness system. But I did gave her a neutral spell.
Sorry for my bad english if I sound confusing.
Chibi Dungeon
author=Roguelight489I am happy that you like and I hope others will also enjoy it.
This is looking good!A Shop system that you can only buy items that you've found...i like it!Adds more emphasize on the exploration part of the game!Cool stuff there(I can finally stock up on restoring items YES!!!!)!
Balance problem may happen so I am counting on you guys to tell me if an item heal enough or not.

Coming up in next update - misc : changing icons (WIP)
Well, cooked food tastes better than just eating their ingredients used to make them, right? So eating a herb would heal much less than drinking a red juice. “The whole is greater than the sum of its parts.”
How can I forget such basic thinking about cooking XD
Indeed, I agree.
You could also make items that heal you over time (HoT).
I do plan to add some buffs but I totaly forgot about HoT!
If you give them enough materials to make 5 Red Juices, then you can only buy 5 Red Juices unless you provide them with more ingredients.
That makes sense and will encourage player to continue to farm, I need to check if the plugin do that.
Coming up in next update - misc : changing icons (WIP)
Food for thought, though I suppose this may be difficult to implement.I think so too.
So instead of them dropping potions, you can loot monster corpses for ingredients like their meat.That's the plan but I don't want to make 90% of the items only for crafting, so some of them will still have some regen effects.
Not honey pots or cups of red juice or even bread 'cause I doubt monsters carry that on their persons.]Unfortunaly, I don't have enough of large choice of icons to have the luxury to have different kind of compenements so I will try instead to put generic stuff like "honey pot", lol.
Yeah for example, I don't have any Beehive icon (or even a bee monsters in the same style as the one I use)...
Instead, I tried to apply a general idea, for example : you find honey in beehive and beehive is usualy on a tree.
Tree is part of the earth element in my game, so you will find Honey pot on Earth monsters.
authorYeah, story mode will have little events like that and if possible with a respawn timer like Etrian Odyssey has but I don't have any day and cycle...
You might end up finding a man-eating plant camouflaged among the harmless or get stung by poisonous bees for your troubles though.
Hmm, cooking would be a nice function. Item crafting of a sorts.I will use a shop system like Etrian odyssey serie has, you sell stuff and it will unlock new stuff to buy for you :)
Chibi Dungeon Review
author=Roguelight489
Last edited by Chaos17 on 03/29/2016 02:02 AM
Chaos you're in the future stop it...
I live in France which has 6 hours difference with USA XD
Coming up in next update - part 2 : light revamping of the menu
author=dragonheartmanIt's a character pack available on Rpg maker Mv Japan official website : https://tkool.jp/mv/index.html
I really like the art style! What was the inspiration?
Chibi Dungeon
@HikiNeet :
Probably because I didn't made any drain HP spell.
Thanks for reminding me those DoTs.
Because I don't have many icon variation.
For now I've only 1 accessory slot, maybe I will open a second depending of number of accessories I will make.
There is a high possibility that I will add your ideas to some advanced spells for the heroes instead. But since they will be kinda advanced, we might not see them in next update. It will depend of how far I will bring the story and which level we will be.
A good way to keep up the pressure is to inflict poison, bleed, burn DoTs since it'll damage you even if you weren't attacked that turn. 'Course, this means Eshley would need a cure status spell and adding antidotes (and whatever cures bleed/burn).I totaly forgot about bleed!
Probably because I didn't made any drain HP spell.
Thanks for reminding me those DoTs.
Not sure if you saw me mention it but Thunder II is weaker than the other II spells since its one hit doesn't equal the two-hitters in damage.Yup, I changed it and I plan to change the heroes spells a bit.
A Helmet equipment slot may add more options (when you later have to decide which equipment's special effect you want to use) if possible.I think I will put helmet and footgear in accessory slot.
Because I don't have many icon variation.
For now I've only 1 accessory slot, maybe I will open a second depending of number of accessories I will make.
The Mana Sword got me thinking: will it be equippable when you release the next part of the demo?Nope since I will do a proper story mode, so there is a chance the Mana sword may even disapear from the plot. But I like a lot your ideas about the Mana sword ^^
There is a high possibility that I will add your ideas to some advanced spells for the heroes instead. But since they will be kinda advanced, we might not see them in next update. It will depend of how far I will bring the story and which level we will be.













