CINNAMON'S PROFILE

Hey! I'm a game developer. :) I love traveling, cats and games with unique stories that make you think~.
Unraveled: Tale of the S...
Based on real events, adventure through a child’s imagination as she seeks out her lost family. Music by Secret of Mana's Hiroki Kikuta

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Unraveled: Tale of the Shipbreaker's Daughter

Ooh, you made Labyrinthine Dreams? That's amazing! I didn't realize that was by you. Our games are a lot closer than you may think. Quite literally. Especially in the month "July".

And thank you so much for the compliment. :) I did all the environments and character sprites myself, Bailey Gautier did 95% of the enemies and Chancler did 95% of the maps. I worked pretty fast with that deadline, haha.

Does anyone speak Hindi?

Unfortunately Google Translate doesn't work with romaji and Hindi (our regular letters) and I can't read the Hindi alphabet. :/ So I can't really mess around with it.

Does anyone speak Hindi?

Sorry if this is the wrong forum for it (it's quite an unusual question so I wasn't sure where to put it). Does anyone speak Hindi? I'm looking for someone to help me translate a couple of sentences. Apparently no one I know speaks Hindi and VoiceBunny is too automated as a service, I wouldn't be able to talk to the person directly.

Please move if this is the wrong forum. :) Thanks. <3

Unraveled: Tale of the Shipbreaker's Daughter

Nhubi, thank you for the tip. :) Will resize the images. I'm not used to this small format, haha.

@Hasvers: Thank you for checking out the game! I realize that a "little girl with a bleak past in a half imaginary world" is popular nowadays (see Listen) but in this case it's not some random idea and actually makes sense with the message we want to convey.

As for the battle system, you're right, it would lose it's freshness after a while with only 2 characters and a certain set of skills. The battle system is an experimental idea we're trying out here for a future, longer game (Lunafall). In Lunafall each character will have a set of equippable skills as well as some additional functions (a cool-down, doubling the damage of the next skill, inverting your state, locking the enemy in its current state, changing an ally's state, etc.) to avoid seeming repetitive, but with a short game such as this we don't want to focus on the RPG elements too much.

We might add one additional cheap skill for both characters later, though. I'm trying to stay on the fine line between keeping the game simple and keeping the game interesting and strategic. x3 Oh, also the extended version will feature fights against multiple enemies, so that should spice things up a bit as well. :)

In the extended version there'll be a customizable doll house that grants you bonuses in battles. On your second play-through all enemies will be more difficult but you can equip 4-times more bonuses and your furniture from the first play-through carry over, which makes it a different experience from the first time. ^_^ But of course we had no time to do this in just one month, haha.

Main Extended Edition Act 1+Act 2 Progress Blog

The 0%s are depressing. T_T But yay, progress! Please make the dropped item at the beginning in the tutorial clickable even if the hint is already gone. I know you don't want to make hints "clickable" unless the player has actually witnessed the event, but in this case it's super obvious and rather annoying that it disappears in 0.5 seconds.

Unraveled: Tale of the Shipbreaker's Daughter

author=nhubi
Oh wow you brought this over here. This is a fun game, I'll look forward to the extended version.


What's your username over at the other forum? I might recognize you. ^_^ And yeah, someone suggested it to me so I thought why not~. More exposure and feedback for improvement. :D