CINNAMON'S PROFILE

Hey! I'm a game developer. :) I love traveling, cats and games with unique stories that make you think~.
Unraveled: Tale of the S...
Based on real events, adventure through a child’s imagination as she seeks out her lost family. Music by Secret of Mana's Hiroki Kikuta

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Epic Quest (upcoming Steam game giveaway!)

Testing is closed, please don't e-mail us anymore asking for keys. :) Thank you!

Epic Quest (upcoming Steam game giveaway!)

Hey, guys! We are now CLOSED! Thank you for your interest in testing Epic Quest. :) Those of you who didn't get in -- we look forward to seeing you when the game is released!

70% Funded, 4 days left on Kickstarter!

@unity: Thank you for your support!! We made it! ^_^

@kentona: I don't think I understand the joke? Hehe.

Unraveled: Tale of the Shipbreaker's Daughter

Me too. <3 And thank you so much for your support over at KS. ^^

Unraveled: Tale of the Shipbreaker's Daughter

Thank you so much! <3 Love you for saying that!

Btw, Gamespot just covered us:
http://www.gamespot.com/articles/listen-to-new-theme-from-legendary-secret-of-mana-/1100-6427313/

Kickstarter Relaunched!! Funded 10% in 1 day!

author=dinkledaberry
Awesome! I just finished the "early access" build and I like what you've added since the last demo I played. The optional marbles reward exploration, the skill building after each main battle lets players choose their own play style and the playhouse, which I feared may have taken away from the experience you were building, stands out as a fun diversion full of familiar characters. Gotta love the little people!
Battles feel more fledged out and balanced now. The game just really FEELS more like an RPG while still maintaining all the emotional impact the original build provided. Very impressed sir. Looking forward to the finished product and may fortune (and gamers) bestow you all the funding you need!

Dinkle da Berry! Haven't spoken with you in ages. ^-^ Yay, I'm glad you enjoyed the new demo! What did you think of Kikuta's track at the end during the ballroom scene?

And thank you! Campaign is doing great already. ^^ I'm sure it'll be a success.

How to save (marshal_dump) with class Proc?

I'm using a Pathfinding script (A_Star_Pathfinder) that apparently creates a Proc when defining a part of the pathfinding (reach_method or fail_method).

Problem is that when the player tries to save while a path such as that exists, I get this error:

Script 'Window Save' line 375: TypeError occurred.

that line is: Marshal.dump($game_map, file)

no marshal_dump is defined for class Proc

Any idea how to work around this? Create a rescue function that stops the game from saving if it runs into a problem? Get the "Proc" to save? I don't know what a Proc is or how it works so I'm really lost here.

Trailer & Steam Greenlight!

Thank you! :) We got Greenlit a few months ago. Working on a Kickstarter campaign now.

Unraveled: Tale of the Shipbreaker's Daughter

Hey guys!

Sorry for my absence. We've been really busy working on setting up a Kickstarter to raise funds for a mobile port.

Unraveled recently got Greenlit on Steam, which means we'll be able to publish it there ourselves. :)

The current version is a lot different from what is available here! More polished, more areas. We listened to all your feedback and have improved a lot.

@PGK: Just hit Escape (or your other cancel button) and go to Save. ^_^

Unraveled: Tale of the Shipbreaker's Daughter