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Umbral Soul

You could just make a new summon as superboss (already maxed out with only one form, no evolution needed), something truly OP that says "congrats, now that you've beaten this hellish monster, enjoy god mode".

Shattered Hourglass

Good job, some more nitpick to help you improve the game =D

1) Bug: Juliet's Recovery Mastery targets enemies instead of allies.
2) Balance: Suan's High Voice skill became useless, since it has the same cost of Lullaby but only applies Silence, whereas Lullaby now applies both silence and sleep.

Shattered Hourglass

Thanks for the reply and for considering my feedback.
Sadly I can't tell you about Exploit Powder as I have NEVER used it. xD
Another thing I forgot: The Onigiri item says that it requires Silly mode to be activated, but I thought that Silly mode was removed from these last versions, right? (I did not get any choice at the beginning to choose between Silly and Serious mode) Is this text still intended or should the onigiri summon another boss fight?

One final suggestion (for the future, no rush about this): would it be possible to introduce a new game +? (carrying some items, gold and book data) It would be nice to fill all the identify book with all the possible enemies from the various paths of the game. Would also give more incentive to replay the game and see all the possible endings.

Shattered Hourglass

I decided to give this another go given the updates and the fond memories I had of this game the first time I played it a year ago or so.
So I downloaded the version 0.41 post game and had another blast, looking forward all the future upgrades and content additions.

A few things to point out though:
1) Some bugs are still present, the two most noticeable ones regard Suan, the first one is an annoyance, if other companions take actions there's a (very high) chance that Scan will crash the game. The only safe way to use Scan on Suan is to make every other companion defend for the turn. During boss fights this can be pretty bad.
2) The second one is game breaking, it's Reverse Potion of the Talk-a-maton class, instead of working on allies, it works on enemies. This trivializes almost every boss in game as none of them is immune to Toxic and the stat kills them in 5 turns. Chronos, Jaqn, Fujin, Zalgun... all ravaged by Suan's reverse potions in 5 turns. =D. This should probably be fixed asap, even though if it did get fixed, I have a feeling that it would be pretty weak considering the steep TP cost and the deadly status it inflicts. Maybe toning down the TP cost and changing the toxic to poison would go a long way.

I also have feedback about two things that are not really bugs, but that I'd like to see changed:
1) The first one is the fisherman side-quest. I don't know if this was changed recently, but this last time when I reached the spot and spoke to his wife, I was just told that her mind was blank and I could do nothing about it, this gave me neutral karma with no choice available and prevented me to reach 10+ good Karma (so no pure chest =( ). I don't know if there's a game time limit involved in this quest, but if there is, I'd really like for it to be removed as I don't like to be rushed around for the sake of completion :P
2) The second one involves the loot hunt difficulty, I honestly see little point in it, in fact Casual difficulty is probably still better for farming items since you also get exp. Going from 100% drop to 150% drop is not that much, really. 1% drop or 1,5% drop on avarage mean 30 battles less or so to see the item drop, but also 70 battles on avarage without any exp. The trade off is immense and quite frankly not worth it, in fact, I got most of my rare equipment (glass sword, granade launcher, ecc..) on Casual while farming for exp. What I'd propose would be to change this difficulty so it turned monsters into mini-bosses, so their stats skyrocket, but the drop chance of items skyrockets to 100% as well.
In short:
Current Loot Hunt -> Suggested Loot Hunt
HP: 100% -> 1000%
MP: 100% -> 1000%
Parameters: 100% -> 200%
Gold: 150% -> 0%
Drop Rate: 150% -> 1000000% (or whatever is needed to make it a guaranteed 100% drop of all items)

Well, this is just food for thought, hope you'll consider some of it. Thanks again for the great game!

Ultimate Edition in Production

There's nothing wrong with releasing new versions as long as it's improvement and new content added.
Ignore the naysayers and keep improving whenever you can, just make sure to take every step possible (this is the keyword, if it can't be helped, I suppose the players will just have to restart if they wish to experience the improvement) to make upgrades retroactive so that players are not forced to restart from scratch and it should be fine.
It's also a way to keep a game constantly fresh and having people interested on the franchise over time.
I'm looking forward to the ultimate edition, where I expect that the "Scenario" word won't be spelled wrong every time. :P

Umbral Soul

I updated to Dark Rebirth version, transfered the save and finished the game.

There's still a few more bugs I came across

1) Portal to Abyss is not sealed during the final dungeon, this means you can go back to your castle, recruit characters even when you're supposed to be with Pandora alone and 4man the first fight against Athena. What's worse, the two characters you had when you entered the dungeon will be gone from your castle and if you recruit Azrielle, you will be shown once again the scene when he opens the room to the Ebony Cauldron for the first time. Kinda like a time machine. =D
I suppose the easiest fix would be to properly seal the Abyss portal spell when you're in the final dungeon and make sure it doesn't unseal by accident.

2) Slime's final evolution does not have the fluff text if you try to enhance it like other final forms, if you try it, nothing happens. (usually Marcus makes a comment on how awesome that final form is :P). This is minor, but I suppose it's worth noticing.

As for the autorun, what I meant was the Yanfly's system option it has an option (which can be reversed any time in-game), that inverts the function of the shift key. IF auto-run is enabled, then shift will slow you down to walking speed, othrewise it's like normal VX ace, but the max speed is still the same, it's just about not having to hold down shift the whole time.

About retroactively updating characters that are modified by patches without forcing a restart of the game, it can be done with a common event (all in one), run every time you interact with a restoration crystal.
Heck if there's a common event on those crystals already, you could simply slap this code on top of it.
The common event would be like this:

Control Variables: {xxxx} = {Pandora}'s level
Conditional Branch: Variable {xxxx} >= Y (Y is the level where the new skill is learned)
>>>> Change Skills: {Pandora}, + {NewSkill}

Rinse and repeat for every character and every new skill made, but this can all be under the same common event, which would be called every time you used the restore crystal and it would retroactively fix the missing skills for those who transfer the save from older versions of the game without forcing a restart of the game.

For the Chimera's level, in a similar fashion:

Control Variables: {zzzz} = {Chimera's Level}
Control Variables: {zzzz} -= 15
Conditional Branch: {Chimera} is {Final Form} (Monster evolution changes the actor's class, right?)
>>>> Conditional Branch: Variable {zzzz} < 0
>>>>>>>> Change Level: {Chimera}, - Variable {zzzz}

As for the final boss, I'm sorry to say it never felt like a threat, not boasting, I'm being honest :P

Now I have a question for you though. I never got access to the Sullivan Manor, is it there just for decoration or did I miss a sidequest somewhere?

Looking forward to Umbral Souls 2. *winks*

Umbral Soul

Ok, I'm about to enter the capital for the "final confrontation with no turning back" (or so it seems), gonna finish it tomorrow, but I think I can give all the feedback I can now, I doubt that last section will change much, unless there's a bug that doesn't allow to complete the game.

First of all, let me say that this game is excellent, it's truly been a blast and I give it a 9/10, I liked almost everything about it and I thank you for the 20+ hours of free enjoyment you have provided me.

However, like all proper feedback, it's on the negatives we have to focus if we wish to improve further, no? :P So here it goes...

The version I played is 1.2 (Without the Dark Rebirth Patch). I don't know how much of this was fixed with the latest patch, but I'll post it nonetheless, so you can doublecheck.

BUGS

1) During the fight with Damien, if you start with Lanith, and he possesses her, if you kill her, the game will crash because a script is missing.

2) The final form of Sagiris is not available. When you try to enhance it (at level 15), you get no dialogue, so you're stuck with it at level 15.

3) Chimera's final form begins at level 1 rather than 15.

4) Not sure about this one. It could be intended, but if it's intended, it's still a balance issue. Dark Overclock automatically resurrects the character that uses it (Gryger and Hilda, confirmed with both) when they're killed, bringing their HP back to the level they had when entered Berserk. This is problematic because it makes de facto those two characters almost immortal, and removes the "survivability" drawback of the ability, so they can have it up all the time fearing no consequences.

TEXT

Well there's a lot of spelling mistakes, and I'm pretty sure these are not typos because they were spelled wrong 100% of the time. I know there's a lot of dialogue and probably would be a nightmare to fix them all, but should you decide to go back and take a look, here's some of the words that are spelled wrong (with their correction).

1) Thier -> Their
2) Pleasent -> Pleasant
3) Inconcievable -> Inconceivable
4) Recieved -> Received

There could be more, but these were the most blatant.
Personally, I don't care much about spelling mistakes, but some other players could be turned off and not take seriously a game with so many of them.

MINOR GRIEVANCES AND SUGGESTIONS

1) Encounter Rate is too high and it kinda gets annoying after a while, this could be solved by either lowering the encounter rate (a lot, not just slightly), or by giving a new spell to Pandora (could be named "Threatening Aura" or something like that learned at level 20.) that disables/enables random encounters, toggle on/off use.

2) Have to hold shift to run... I suggest installing Yanfly's System options to enable autorun. You can find it here: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/, it's not hard to install, but it does have some requirements (probably needs a core script by Yanfly, but you should find that on his page too). It's also easily customizable, and you can disable the parts about it that you don't like (but please keep the auto-dash if you install it =D).

3) Demonic Draught is a pain in the ass to use when you have many and 300 exp is nothing, less than a random battle towards the end. I suggest making two new items, sold by the dark imp, that cost 5000 and 50000 gold each and give 3000 and 30000 exp respectively, the gold/exp ratio is the same, but it would save a lot of time during consumpion. (This applies even with the Dark Rebirth patch, 300 or 600 the problem still remains).

4) Accessing the ebony cauldron monster enhancement is troublesome because it requires Marcus to be out of the party. I suggest implementing a way to access it even when Marcus is in your party, after all, he's still there. (it could be a simple device or crystal that replaces Marcus' sprite when he's with you)

Boss Project V: Dead Space

I *think* I have finished the game, I mean, I "defeated" Xiala, but in the following events the game stops after Julia and Bromf disappear. Felicia walks towards you and nothing happens, can't do anything. I waited also for several minutes.
Is that it? The end? Or is this not intended? I suspected you may have made her walk too many tiles down, but there's Jason in the way so it's stuck in a loop...

Umbral Soul

Great game, the demo is nearly flawless I'd say.
Keep this up and this could turn out to be a 10/10 or close.
Looking forward to the full release.