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What Videogames Are You Playing Right Now?
What Videogames Are You Playing Right Now?
I started Dark Souls. I picked the pyromancer. I think I'll start with going for equipment that has no stat scaling, like Lightning and see how that turns out. I can always transition into something else later if needed.
The controls will take some time to get used to though. I sometimes try to attack, defend or lock on with the wrong button. The first boss went down on the first try at least, although it was kind of designed to do so.
The controls will take some time to get used to though. I sometimes try to attack, defend or lock on with the wrong button. The first boss went down on the first try at least, although it was kind of designed to do so.
Nonlinearity being used to temper high difficulty
author=LockeZ
Someone else mentioned to me that from the player's perspective, this type of nonlinearity is largely obsolete today due to the large number of free games out there. Instead of going and doing something else in the game, players can just go do something else in a different game. But of course from a developer's perspective, I'd prefer they keep playing and enjoying my game.
I don't think that's true. Sometimes a game does a better job of hooking me than the majority of others. If I were to abandon that game, the other game will probably be a downgrade. There's also the fact that if I was mentally invested in the former game, I would feel a loss if I abandon it, even if the replacement were to be equally engaging and fun.
What Videogames Are You Playing Right Now?
Good Robot: Beat it again. My performance in this game depends almost entirely on what weapon I use. All of my losing runs ended with me thinking "let's give this weapon a chance" and then instead of getting hit 0-2 times per level, I got hit 20+ times. The final run I won not because I played better, but because I never got a crappy weapon. The weapon unbalance is absurd considering the game is otherwise well designed.
Weird and Unfortunate Things are Happening Review
The discussion happened due to the disclaimer at the beginning and the end of the review. If we want to revive it, we could always make a review of kumada's disclaimer.
Anyway, this review did get me to decide to play this game (eventually) although "Earthbound" had a lot to do with it.
Anyway, this review did get me to decide to play this game (eventually) although "Earthbound" had a lot to do with it.
Assaulting players with the nerf bat
One reason to nerf overpowered builds is to make multiple other builds appealing. Taking the scenario LockeZ described, playing the sorcerer like a toolbox instead of a one trick pony does sound more fun. However, I would only be able to enjoy the toolbox style of play if it has any merits over the one trick pony. Having a toolbox and choosing the right tool for the job is not fun if I know there's an omni-tool that does all jobs better. I'm hardly the only one who feels that way.
So, by nerfing one build, multiple other builds can become more fun.
So, by nerfing one build, multiple other builds can become more fun.
Assaulting players with the nerf bat
I followed a game called Grim Dawn during development. While the nerfes were plenty and there was always people complaining, most nerfs were well received by the majority.
It helps if nerfs don't trash a build. When a build was nerfed in Grim Dawn, it usually meant that said build was brought into the level of other builds, not that the build became underpowered. Sometimes minor adjustments (like more energy regeneration to support a now more costly skill) were needed, but the general build concept still worked.
If you have to nerf a build into uselessness, the players tend to be more understanding if the build contained an obvious exploit like glitches. If a build is dependent on a glitch, then obviously the build will cease to work if the glitch is fixed. Ditto for skill that is supposed to have a disadvantage, but the disadvantage is bypasses, most players will realize that something is broken and probably will get fixed.
Usually when a nerf get a lot of backlash, it's because the nerf wasn't very well thought trough. Overnerfing or implementing a nerf that ends up breaking a lot of non overpowered builds as a sort of collateral damage will not go well. It's not rare that the developers aren't very skilled at balancing and has a hard time avoiding a backlash simple because they have a hard time not breaking more than they fix.
It helps if nerfs don't trash a build. When a build was nerfed in Grim Dawn, it usually meant that said build was brought into the level of other builds, not that the build became underpowered. Sometimes minor adjustments (like more energy regeneration to support a now more costly skill) were needed, but the general build concept still worked.
If you have to nerf a build into uselessness, the players tend to be more understanding if the build contained an obvious exploit like glitches. If a build is dependent on a glitch, then obviously the build will cease to work if the glitch is fixed. Ditto for skill that is supposed to have a disadvantage, but the disadvantage is bypasses, most players will realize that something is broken and probably will get fixed.
Usually when a nerf get a lot of backlash, it's because the nerf wasn't very well thought trough. Overnerfing or implementing a nerf that ends up breaking a lot of non overpowered builds as a sort of collateral damage will not go well. It's not rare that the developers aren't very skilled at balancing and has a hard time avoiding a backlash simple because they have a hard time not breaking more than they fix.
What Videogames Are You Playing Right Now?
It's a joke based on how the Vic Viper performs in the Gradius series. Actually, I don't know if it is a joke, but the Gradius part I'm sure of. Heck, the Vic Viper in ZotE 2 even has options like in Gradius.
What Videogames Are You Playing Right Now?
I started Ultima V. It was my favorite Ultima, but it is a very outdated game. I'll see how long this lasts. I'm also playing a "no psychic powers" playtrough, meaning I don't use knowledge nobody hasn't told me about yet and I don't know how long that will last either. This doesn't apply to pure game mechanics though.
I made sure to roll a character with a lot of dexterity. The number of turns you get is determined by dexterity squared, so that stat reigns supreme. After a bit re-rolling, I got a character with 24 dexterity. I have no Ultima IV character to import.
I made sure to roll a character with a lot of dexterity. The number of turns you get is determined by dexterity squared, so that stat reigns supreme. After a bit re-rolling, I got a character with 24 dexterity. I have no Ultima IV character to import.
What Videogames Are You Playing Right Now?
I beat Child of Light. The game has a few interesting ideas, but I found that it lacked polish. The basic idea with a Grandia like system where you can interrupt the enemies, combined with the wisp that you can use to slow down enemies and thus manipulate their timing on the bar, is great. The problem comes when the game is trying to throw a wrench into your plans or just mix it up, too many such attempts adds annoyance rather than fun. For example, most enemies late game have a high defense to either magic or physical damage, which slows down the battles too much. Considering that battles aren't exactly fast phased to begin with, this is very much a bad thing.
The visuals are good, but the story is rather middling and the characters are really bare bone.
I'd love to see someone take the battle system and polish it.
I also played some more Good Robot. As it turns out however, the game has poor replay-ability. Time to decide on a new game.
The visuals are good, but the story is rather middling and the characters are really bare bone.
I'd love to see someone take the battle system and polish it.
I also played some more Good Robot. As it turns out however, the game has poor replay-ability. Time to decide on a new game.













