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Draw Something! Kyle and Ellen!

post=133437
the guy kinda reminds me of just about any tite kubo character (ichigo, kaien, hisagi, etc)

I thought that too!

EDIT: It's the razor sharp chin

5th Generation Pokemon - What do YOU think they'll be?

PikaCHO has thunder nipples

post your picture

You and your child are awesome.

Generation 5 has already been announced?! o_O (Pokemon)

post=132756
WHO'S THATS POKEMON?

Super RMN Bros.

Submitted my 4th level, Bowser Road. Makes a very nice world 8 style level.

Worst videogame character.

Better

EDIT:
post=132247
The entire cast of ff13.
Besides Sahz, right?

Super RMN Bros.

Added my "8 red coins" level, Bob-Omb Battlefield. Based off the Mario 64 level of the same name.

Super RMN Bros.

comment=26033
Edit 2:
Mr. D Bonesington:

*Grassland:
This level had a lot of annoying overhead invisible coinblocks resulting in cheap deaths which clashed with the easy, 1-1 type level that the name, description, basic enemies and abundance of powerups all suggested was the kind of level you wanted it to be. Speaking of the abundance of powerups, I think you're exceeding any reasonable standard here. I countered one or two mushrooms, three fireflowers, a tail, and a yoshi in this level alone.

*Highup:
This was a crazily ambitious level and my experience with it was weird and erratic; I have a feeling I only experienced around ten percent of the total level. My first playthrough I tried to take the "middle" road (falling wood platforms and green paratroopers), misjudged a jump, and died. As I hurtled to my doom, I noticed an orange pipe at the bottom of the level. I took that pipe to a fairly easy and moderate area and then found another pipe which I took up to an airship. Then I took a door into a doomship/ghost house/castle area! Things got even weirder when I then took another door into a room with THREE BOOM-BOOMS (is that what you call the SMB3 miniboss guys)? Fortunately the design of the room let me take an elevated position and shell them with a conveniently placed fireflower so they posed no challenge. The next room itself was the wierdest of all because I found myself faced with BOWSER KOOPA, HIMSELF! And defeated him in a repeat of the SMB3 final boss (which I love). I think for that reason alone this level is unincludable as is, because we can't just have BOWSER show up in random levels (can we?). Anyway I quite enjoyed the manic zeal and extreme difficulty curve changes of this level, although I'm not sure that they were intended. This feels like at least three levels in one.


Ha ha, I understand about the whole bowser thing. About the airship though, I forgot to change the background as the "ship" background glitched up for me. I fixed the Boom booms boss, so it's not pathetically easy anymore, and i'll fix a bunch of other problems with the stage.
As for the Grassland level, i'm gonna get rid of the invisi blocks, boot and some of the power ups. It's a little TOO easy. I'm also gonna add an underground area to that level as well. My god, what was I thinking!? I put a mushroom and a fire flower right next to each other...
So later on today, i should be posting some updates + an 8 red coins level.
EDIT: Added the new and improved "Grassland" level!

Super RMN Bros.

Just submitted 2 of my levels. One of them is a typical grass land type level and the other one is a sky level with 3 paths. An easy, medium and HARDO MODO path with an airship and 2 bosses at the end.

Super RMN Bros.

Oh yes, this is my kind of thing.