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Journeyman Review

No one is calling Max names, nor is anyone jumping at him for no reason. He's always the first to fling the stone. Max deleted his first comments to this review, but there are some juicy bits in his last one:

"(...)I found this review disingenuous and disrespectful. The former because it gives a rating in spite of claiming not to (merry Christmas to me, lol, 1/5 stars)."

He responds in this manner to every single less than 4-star review. When he constantly questions reviewers' qualifications and objectivity, yet he thinks himself the perfect designer, how are you supposed to react?

"That's borderline trolling, to me. It is obvious that the reviewer was obscenely prejudiced against the game before they even gained control of the character, because they gave the character a grotesque non-name."

Which was in fact not intentional.

"If you want the Trade Skills submenu to be scripted, then script it in a way that is currently better than it's evented."

What to add, what to add... I got nothing.

"Everyone always has complaints, no one EVER takes even a second to post any kind of positive acknowledgement or encouragement when one of their complaints has been corrected or addressed."

As if he expects the person to send him a card or something. Max himself never thanks for feedback, even if it leads to changing the game for the better, but he complains about it a lot, as we all well know.

"This particular aspect of the game has reached the point where further discussion is no longer productive at this time."

In other words, I have a 4-year writing degree and am the only person even remotely qualified to discuss this. Thanks for the quote, ghost, I remember this :)

"It is excruciatingly obvious the degree to which the success or failure or popularity or lack thereof of any game on a site like this is fully unrelated to its actual quality or merits."

Keep on slandering fellow developers' works, I'm sure Neok feels the same way after pouring thousands of hours into AAG. His game is shit and is only popular on RMN 'cause he's part of the coterie, he knows it full well and can't sleep at night.


Dude! How can you not be angry at a person who says things like these every single time he releases a game and gets a review? Max becomes hyper aggressive every time someone disagrees with his design choices or criticizes any part of his game. Is it a wonder others respond with aggression? Are you not seeing this?

A person who practices any of the various creative arts, such as a sculptor, novelist, poet, or filmmaker.
Right off Merriam Webster. Creative arts, writing, film? You know like how musicians are called artists? In no way, shape or form, is RM not a creative work.

I get it, Michel Bay is an artist. I don't think there's any point in discussing this matter further, especially since it has nothing to do with the matter at hand.

Personally, I won't care to make much any changes to my game if criticized. If you don't like it, too bad, try another one. I'm not here to make the perfect game, or even a great game. I'm here to learn a few gamemaking tips. And a medium to release my game on the internet. If I don't like your tips, then I won't use them. Pretty simple stuff.

The point of reviews is to present pros and cons of the game. If he doesn't care, he shouldn't read reviews or at least refrain from commenting on them. Furthermore, if he didn't want feedback, he wouldn't have released a demo and went straight for the full game. I never said I don't acknowledge the existence of the percentage of RM users that only want to fool around in the program and don't expect to spend hours on end making a good game, you're pulling this out of your ass. I actually like such people and have nothing against them, but the problem is Max is not one of them. On many occasions did he say he wants to make a popular game, and yet does all he can to NOT make a popular game. Then jumps at reviewers.

"Aw hell yeah, it's another bad review for Max. I gotta see what happens! HAHA, yes he did it! Shitstorm incoming! Let me egg him on!"

"Oh god, Max's game was awful. What's that? A review for the horrible game? Let me check it out. Huh?! How dare he get upset! Ingrate. Let me show my moral superiority!"

I have no idea what it is that you want to say. A weak game got an appropriate review. What's strange about that? He didn't write it out of malice. He didn't even give it a star-rating PRECISELY not to anger Max. And yet he went berserk anyway. Other people added some of their own thoughts on the game that didn't warrant separate reviews, and then some other people got irritated at Max for his usual behavior and defended the reviewer.

Journeyman Review

This would apply to any person but Max, he's unconsciously stirring this shit up himself. You think throughout all these years, starting back at GW, there's been a conspiracy against Max and all the comments and reviews of his game were biased? How is that even possible? I reckon dozens of people have had a bone to pick with him, people unacquainted with each other, are you saying that all of them were vultures preying on poor Max without any reason whatsoever?

Man, I hate to get involved with this kind of crap, but I might as well go all out. DE, you're one fucking moron. And having to explain why you're a moron would be an insult to anyone rooted in reality. Boom. I'm done.

Thank you for that. You've convinced me to change my ways and become a better person, thanks!


Actually, I'm not done. "I do it my way even if it sucks" IS THE CORRECT WAY. And anyone who truly thinks otherwise has their head screwed on wrong. Really wrong.

This attitude seems to be prevalent in RM circles, it isn't, and shouldn't be this way. Indie game communities actually pursue feedback like this and when someone complains about something that serves no positive purpose in the game (like the fake loading screen or the rod/axe/pick hot keys), they change it. Same with pixel art communities, they want others to point out weak parts of their work! Yet some RM users think they're all-knowing and don't allow others to point out the obvious flaws in their work and advise them to change it for the better, because THEY DON'T MAKE MISTAKES! EVER! I can get it when someone gets angry when people whine about the fact that the guy had the gall to include random battles in their game (seriously...), but flipping out because of someone criticizing the obviously flawed aspects of the game?


And do tell how a game developer is not an artist? Wait, stratch that. You're definitely not capable of explaining that one to me.

News flash! Michelangelo was an artist. Milton was an artist. Mozart was an artist. Max McGee is not an artist, he's a game developer making simple games that entertain. Heck, I myself am an pixel artist, but the "artist" part is misleading. I don't create art, I create pixel images. I'm not an artist, I'm a graphic designer. Are you saying that a person who fools around in VX, makes maps out of RTP images, and designs a very simple, almost plot-less game creates art? Not every creator is an artist! Art's become cheap these days it would seem...

Journeyman Review

author=physhal
I have always been willing to put up with the rough gameplay in exchange for a nice story. However over the years, Max's gameplay have become less and less story focused and the unforgiving gameplay had become more prevalent. I can't fault him for this but I always thought the story was his strong suit.


You know what, this is exactly what I told Max when he sent me a rage PM after my first comment to this review. You don't want to know what he responded with. All I can say it wasn't nice.

I'd love Max to go back and start making story-focused games again, like, you know, the ones he owes his popularity to (Iron Gaia, Backstage, etc.), but he's hellbent on producing these awful gameplay-focused games in his quest for downloads. Which is a shame, and yet he doesn't want to acknowledge that the quality of his games has been slipping due to this. His loss, I say, although it's shame I'll never experience another good story from Max at this rate.

I've always been a fan of Max's games, up to To Arms! I guess which marked his change of attitude towards game design, I consider him to be one of the best indie RPG designers, but I must admit based on his recent comments and the PM's he had sent me I came to the conclusion that as a person he's obnoxious, self-centered, quarrelsome, and bitter. Simply unbearable.

[Results!]Christmas Mapping Contest!

Quick vote for: koaangel.

Journeyman Review

author=Max McGee
1) Suggesting that I do things I do not have the expertise to do is worse than unhelpful, and unless you personally are offering immediately available help with scripting or spriting or music or what-have-you, please refrain from making these kinds of suggestions. If you want the Trade Skills submenu to be scripted, then script it in a way that is currently better than it's evented.
So, it's back to the "if you can't do better, don't criticize?" Cool.

3) This is something else that I have reiterated more times than I'd care to, but I prefer that the way harvesting tools are required remain as it is. Thank you all for your suggestions, but this is not something that will ever change as a result of external pressure. This particular aspect of the game has reached the point where further discussion is no longer productive at this time.
So, it's back to "I do it my way even if it sucks and everyone says a simple alternative would be better, just because?" Cool.

4) This is yet another thing that I have reiterated more times than I'd care to, but I prefer that the harvesting minigame remain as it currently is. Thank you all for your suggestions, but this is not something that will ever change as a result of external pressure. This particular aspect of the game has reached the point where further discussion is no longer productive at this time.
So, it's back to "I do it my way even if it sucks and everyone says a simple alternative would be better, just because?" Cool.

I'll be sure to remember this and point out whenever you make a review of someone's game or partake in a discussion on game design.

If you think that any of this or anything else I've said or any other design choices I've made make this a 1/5 Star game, or that they even keep this from being a 5 Star game, you are certainly and comprehensively welcome to go fuck yourself. Your opinion is your opinion and absolutely nothing more.
Says the person who himself has offered criticism on many occasions in the past. Aaand - if you think this game deserves 5 stars you're delusional.


It is excruciatingly obvious the degree to which the success or failure or popularity or lack thereof of any game on a site like this is fully unrelated to its actual quality or merits. I am a community pariah, this is a community pogrom, and gradually that is ceasing even to be a surprise anymore.
Which translates into "people don't dislike my games because they're not good, they dislike them because there's a conspiracy and circle jerking." Which is evidenced by the popularity of such weak titles as Wither or Necropolis thanks to their creators' names only. Right.

Then perhaps they should stop being such vile, filthy, wretched little bullies and grow the fuck up. This is not the first time that an artist has been defensive of their work. It is not the last.
You're not an artist, you're a craftsman. A game developer.

This game is not going anywhere
If only you were to realize this...

All I can say you're a goddamn hypocrite, you know that? And your attitude is starting to grate on my nerves.

Your games aren't manna from heaven and you aren't the next Leonardo da Vinci of game design. Yet you continue to act like a prima donna, seizing every opportunity to complain how your games don't have the download count of Hero's Realm, that RMN hates you (are you a masochist?), how your games aren't popular, how people don't give your games a chance, and so on, and so on, boohoo, incessant whining. And then you release another flawed game and wonder why people say it's flawed and don't want to play it. A vicious circle.

Journeyman Review

There's nothing wrong with show choice menus (although if you're making a CMS and use show choice then you're probably not ready for a CMS, just saying), but when you've set out to make a game with a crafting system to rival DF's or Skyrim's or whatever, it's kind of pathetic. It's like making a CBS without using show picture. You're using VX with inbuilt scripting language and you don't use it to make your menus? Why? You don't know even the basics of RGSS?

BTW, why do you need to equip your axe to cut logs or fishing rod to fish? Why isn't it enough to just have them in your backpack? Furthermore, those quick button icons don't help much when you've remapped your keys like I did.

The loading screen at the start is also bullshit and a time waster, don't do it again, please.

Did you have a particular reason for not using the monster repellent, or pretty much just spite?

Also, this isn't a good reaction to valid criticism, man. Just saying.

Journeyman Review

How can you not succeed at picking a flower? I could understand failing to chop a log into usable pieces, but picking flowers? They aren't mushrooms or bat guano!

The game suffers from what most Legion's games suffer - over the top difficulty. You see, I have that theory that Max creates his games so that he himself is in for a challenge when he tests them and so has fun beating them. Do you see what I'm getting at? If the game's creator has a hard time beating his own game, for the rest of humankind it's a fucking mission impossible. Has anyone beat Max's battle system contest entry (apart from him, of course)? I know I only conquered Mage Duel with the Enchanter because it lasts 15 minutes. You really need someone, a hardcore tester perhaps, to reign you in on this, Max. As of now, you seem like George Lucas who always has to get his way even to the detriment of his creation and any and all cries for mercy fall on deaf ears.

The moment I realized this game was not good and it will not be good anytime soon was when one of the menu options made... a show choice menu appear. A show choice menu. In 2011. In VX... Max, you're not ready for a game of this magnitude and complexity until you learn RGSS, really.

Final Fantasy Essence

It's a babby eat babby world here.

The Rare/Obscure RM Games Request Topic

It was Eldritch, ask Max McGee to upload it again. It wasn't modern day, though, more like... 30's? 50's? Can't remember.