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Pixelart lives... AGAIN!

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Chrono Trigger DS

Playing right now and the game's still fun after all these years.

A few gripes:

New translation sucks. Woolsey's personal touches transformed even mediocre scripts into pure gold.

New content sucks. It's like they added it a whole ten minutes before deadline just so that old players may have an incentive to beat the same game AGAIN. Plus those idiots can't map for shit (I bet they'd get flamed to death were they to post their maps on GW :)

New C-M-S sucks. Changing equipment and using healing techs is now a chore.

Would it kill them to include a fast scroll button to the monster/item encyclopedia?

But all these things aside, this is a damn good port. And the graphics somehow look tons better on that small screen.

What makes you download a game?

Cool title and cool screenshots.
Cool title makes me want to take a peek at screenshots, cool screenshots make me want to download the game. Whether I delete what I've downloaded after 5 minutes or not is an entirely different matter :D
Oh, and a good score always helps. But if the abovementioned elements are good, I don't mind it really.

Cool titles: Shichimenchouken, Wilfred the Hero, Alter AILA, Vermincide, Rainbow Nightmare.

Uncool titles: Tales of Whatever, Whatever Saga (although Tyrant God Saga just sounds badass enough to let it slide :), Legend of Whatever, Whatever Legacy/ Legacy of Whatever, Chronicles of Whatever. Titles including words such as Eternal, Darkness, Demon, Dreams, Crystal(s)...

Cool screenshots: those showing at least a hint of originality (not necessarily priginal resources) and atmosphere. Shots with nicely written pieces of dialogue. A game in a modern/futuristic setting is a BIG plus.

Uncool screenshots: those containing lots of shitty lighting effects, mismatched chips/sprites, gigantic rooms with no furniture, title screens, menu shots, of joke/parody games.

Challenging the Standards

author=Shinan link=topic=2605.msg48278#msg48278 date=1228162516
When it comes to the loot one of the things I just don't see enough is having loads of useless loot on every single body. It's sort of ingrained in the gamer mind (at least in me) that I need to pick up everything a creature drops. What if, after you kill an enemy (let's say it's a human in this example because animals are bound to carry less useless shit) you can strip search the guy completely. Clothing, lint in the pockets, spare change, pocket knives, shoelaces. EVERYTHING. Then you'll as a player will be forced to decide just what crap you want to keep unless you walk five meters outside a town and is overburdened enough and have to get to the nearest merchant to sell off your shit. (and no one will buy the shaped rock with sentimental value the thief carried)

It would be boring.

I don't know, I'm a traditionalist when it comes to the most basic aspects of jRPGs. I don't want ultrarealism in my games, no sir, leave it to the neomodern PC crowd.

Graphic proportions in games

The reason why monsters are so much bigger than PC sprites in early FF games is simple - bigger sprites allow for far more details, which results in higher quality graphics. Especially when engine limitations prohibited implementation of animated enemies. And everyone likes good visuals.

There is no conspiracy behind so many games having disproportionate villains. Think about it - if you were to resize FF6 monsters and make them the size of heroes, you'd be left with huge empty areas on the screen. Bigger sprites allow to fill this space somewhat. Plus they look better.

This has never bothered me in any game and I understand the reasons why 16-bit jRPGs included huge enemy sprites.
But I know this has been your gripe with jRPGS since, like, the big bang :D

Challenging the Standards

It does make sense if you consider it a way to make the game more user-friendly.
How, you ask? Simple.

Let's say you go the way of FF12 and make all monsters drop loot, which the player then has to bring to a merchant and sell for money.

Gold-dropping enemies make it all an automated process. You don't have to approach a store and then clickity click and then click some more just to sell all the junk you've been carrying. It is assumed that your characters take the loot and sell it automatically, and for the sake of convenience you get your money right after slaying a monster.

TBH I prefer the old-fashioned way. I really HATED the loot aspect of FF12 (and some other RPGs), because I never knew how much money I REALLY had ATM, and whether to stay and grind some more. Plus even if I killed an enemy, I was never sure how valuable a loot (if any) I would get.

In the end, I guess I really don't care if slimes drop gold.

[Demo] Everything Turns Gray - First Real Demo! & [Short Game] Vermicide

author=Max McGee link=topic=2590.msg48204#msg48204 date=1228124092
DE? :o As in Dragon Emperor?

I didn't know you still hung 'round these parts. Also surprised to see such positive feedback from you? Don't you like HATE me?

Well, no? Did I ever?

I've always loved your games (except Iron Gaia, ironically) and nothing's changed in that matter.

We did have one disagreement in the past but that's what it is, the past.

What backstage references?

Torn and scattered Bible pages in one of the rooms. There was an identical picture in BS, unless you just unconsciously place it in every one of your projects :D


I know The Mars Volta is not everyone's cuppa tea, but what was your problem with the REST of the music?

I must admit I exaggerated here; I meant just the battle music.


Have to disagree. The three Adrenaline Shots in the room are the only way to resurrect dead party members and hence are worth getting. Plus the 5 medpaks really help in the upcoming BOSS FIGHT.

Agreed. I've just had my ass handed to me by the fainaru bossu. No idea how to beat him, actually; he wastes my guys with one shot and can heal himself for more that I can damage him. Oh, well, a bit of powerlevelling might do the trick (I'm level 4).

EDIT: beat him. Critical strikes helped a lot :)

[Demo] Everything Turns Gray - First Real Demo! & [Short Game] Vermicide

O-K, already finished it (almost), so here's my impressions (I'll keep them short and to the point):

WHAT I LIKE:
- the atmosphere; god, how I love it. I'm a sucker for post-apo, and in this game everything, from graphics to systems, adds to it.
- eat/drink/sleep system. Very fun and makes the game really feel like a survival (horror).
- difficulty. Sure, you have to save every five steps, but without it the game'd be too short and easy. And it's not THAT hard. Just makes you think strategically (do I battle these mutants or rather run away; do I waste my lockpick or try find another way in etc.).
- characters and their roles. No one is identical, all have different roles to play in battle (and outside it).
- graphics. I don't know why, but I'm beginning to like VX RTP more and more. Q: where did you get those futuristic tiles?
- the bunker itself. Very well planned and there's always something to do in each room. Well thought out backtracking. Lol at Backstage reference :)
- grenade launcha :D


WHAT I DON'T LIKE:
- the music, esp. the battle theme, but I've become accustomed to your strange taste in music, so it doesn't bother me THAT much, just bothers me.
- rad room. Weak loot, no reason to waste my HPs (I had one set of radiation eq missing; I guess it was on purpose).


Overall the game kicks so much ass it's not even funny :)
It strongly reminded me of an old Italian post-apo flick, Rats: Nights of Terror. If you manage to find it on the net (and I know you won't :P ), give it a go (it has a character named LUCIPHER, for god's sake, and he's a good guy!).

One question - what the hell am I supposed to do after I blow up the wall? It's still there, and I can't open the door...

MAGE DUEL - The Original

Mage Duel is cool.
But I think you should really add the function of automatic HP/MP renewal after each fight, since you can do it for free anyway; it would remove the (quite frustrating) need to walk to the sleeping room, wait for the jingle to finish, then tread back to the arena. Same goes for screen panning before each duel.

Heaven and Hell Episode 3

I just wanted to say I really, REALLY like this game and beat the original demo several times.
My only gripe is that the game becomes frustratingly hard when you arrive at the medieval town and then have to travel to the underground base. I had to cheat from that point onwards to progress.
Still, it remains one of my favorite 2K games.

The Burning Grail

I can honestly say this is one of the best RM games I played.
Great atmosphere and fun battle system (though I found the "ogre" boss a bit too hard), and the concept of Riviera-like interface works really well (I'd like to see more games done in this style).
Thumbs up!