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DECENTTREATMENT'S PROFILE

Game Developer • Project Manager • Illustrator

Making dark jrpg 'THRONE: FINAL TWILIGHT'.

Hosting the Electric Airship Podcast.

I also organize team SEMICOLON.

DecentTreatmentDev (at) gmail.com
THRONE: FINAL TWILIGHT
Turn-Based Doomsday RPG

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RPG DEVELOPER INTERVIEW SERIES- ELECTRIC AIRSHIP PODCAST

Cheers, loved Frozen Hope! really great survival horror vibes

RPG DEVELOPER INTERVIEW SERIES- ELECTRIC AIRSHIP PODCAST

Our interviews serve holistic, candid perspectives on the greatest indie RPG Developers of our time.

Latest episode on Youtube:
https://youtu.be/IZnXx6WtinU

I'm posting episodes here as they release!

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Let me know here if you'd like to see someone interviewed!!

bastoche_camp_animated3.gif

Woah this game has become something completely different from what I remember! Nice that you're using more evidently custom graphics now.

bastoche_camp_animated3.gif

Russeau.png

Such a crazy design. I love centipede stuff

Russeau.png

Such a crazy design. I love centipede stuff

Konstantin_screenshot.png

Loving this!!!

Oh my, new character portraits!

cabinfever.png

Digging this atmosphere! Keep up the good work!

THRONE: FINAL TWILIGHT Review

author=aquatorrent
i'm kinda surprised that you still revamp the graphics although it already looks good to me. can't wait to see how it ends up on the final result.

yeah, i could see that the game hadn't focused on the narrative in that version. i believed i have uncovered all dialogue options in the game but i couldn't make out the story at all (i got the gist of it but there weren't much to begin with). it's nice to see that you're already planning on how to make it better.

i can understand how people stop playing at the beginning after dying several times. i also got frustrated with the difficulty at first, not to the point of quitting though.

i didn't notice that you can use the chariot to not damage the floor. i mean, i kinda "cheated" and used it to pass through "broken" tiles to inspect the left wall once, but i never figured that you were meant to use it to pass the tiles.

i didn't have any problem with using the tarot since you can switch it on the battle without wasting your turn, but i can see how that could be annoying to some people. hope you'll make more features like this! by this, i mean the chariot, of course.

that's good to hear! the missing sfx were the most annoying ones. luckily i can disable it by copying and renaming other sound effects to the missing ones. i won't last playing the game if i had to click that retry button every minute because of it.

i just rechecked my notes and i noticed that i missed some things in the review (minor things though, not sure if you have fixed them or not):
- the character looks weird when they are walking since the feet moves too late
- the character selection when you select equipment in the menu is not clear enough. I thought the game freezed after you do that.
- lantern is automatically switched off every day even though you finished the day with the lantern on. IIRC, you also need to inspect the place where you can ignite the lantern twice instead of once because of this.

Right on! I'll get right to fixing these. Thanks for re-checking your notes.
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